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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Celtavian" data-source="post: 5484663" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>How do I handle the balance problem of warrior vs fighter vs cleric vs rogue in D&D?</p><p></p><p>I focus on developing a narrative where each character feels an important part of the story first and foremost. I expect each of my players to provide me with background information I can build on. I also read the modules in advance and try to think of different ways to tie the story into a character's motivations.</p><p></p><p>I develop encounters that I know will give each of my players something to do or be a serious challenge. If it's a big, tough beast I give it a ton of hit points and high saves so that it isn't easily defeated. If it is a single, tough BBEG NPC I provide him with enough help to engage a party in a challenging battle with something for the melees to do and something for the wizard to do.</p><p></p><p>It's all about carefully planning the challenges and the narrative to involve all players in the story and give them a sense of immersion. </p><p></p><p>I consider my job as DM to be storytelling first. I want all that I do including the development of the challenges to develop the story and push it along. I want the players to feel a sense of danger, while at the same time feeling a sense of victory and development.</p><p></p><p>My friends and I get together to game to be part of a fun story as well as build a strong character. If all we wanted was some game where all characters were balanced against each other we would stick with MMORPGs like WoW or EQ. We're interested in stories like the ones we read. One guy likes Terry Brooks. I'm big into Tolkien. Another guy likes <em>A Song of Ice and Fire</em>. But all the people I know ultimately play D&D for the story first and everything else is secondary to trying to capture the feel of being involved in an epic fantasy story and bringing a character to life.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5484663, member: 5834"] [b]re[/b] How do I handle the balance problem of warrior vs fighter vs cleric vs rogue in D&D? I focus on developing a narrative where each character feels an important part of the story first and foremost. I expect each of my players to provide me with background information I can build on. I also read the modules in advance and try to think of different ways to tie the story into a character's motivations. I develop encounters that I know will give each of my players something to do or be a serious challenge. If it's a big, tough beast I give it a ton of hit points and high saves so that it isn't easily defeated. If it is a single, tough BBEG NPC I provide him with enough help to engage a party in a challenging battle with something for the melees to do and something for the wizard to do. It's all about carefully planning the challenges and the narrative to involve all players in the story and give them a sense of immersion. I consider my job as DM to be storytelling first. I want all that I do including the development of the challenges to develop the story and push it along. I want the players to feel a sense of danger, while at the same time feeling a sense of victory and development. My friends and I get together to game to be part of a fun story as well as build a strong character. If all we wanted was some game where all characters were balanced against each other we would stick with MMORPGs like WoW or EQ. We're interested in stories like the ones we read. One guy likes Terry Brooks. I'm big into Tolkien. Another guy likes [i]A Song of Ice and Fire[/i]. But all the people I know ultimately play D&D for the story first and everything else is secondary to trying to capture the feel of being involved in an epic fantasy story and bringing a character to life. [/QUOTE]
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