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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5485996" data-attributes="member: 2067"><p>Then I'd say you weren't playing in the style the rules assumed. Which is fine, and worked fine with earlier eds, and I <em>really want</em> that good D&D variant where levels represent some sort of actual increase in competence from "inexpert" to "OMG HOLY WOW," instead of just "Woah" to "OMG HOLY WOW," to encapsulate the Heroic Journey in levels 1-20. </p><p></p><p>But even in 3e, PC's have ability scores that aren't all 10s and PC classes instead of NPC classes, <em>simply because they're better than other folks</em>. Even in 1e, you were a seasoned veteran. 3e characters also lived in a world where there were other "Übermensch" around, which reduced the feeling of that "awesome from the start"-ness, but they weren't, rules-wise, gardeners, dirt farmers, and hedge mages. Level 1 heroes were badasses in comparison to 99% of the population, by default assumption.</p><p></p><p>That's just the default assumption, of course, and nothing stopped you from playing in a world where everyone was 10th level by the time they were adults, but the game didn't assume that. </p><p></p><p>Playing Achilles is a pretty valid D&D character archetype by default, but the rule set mostly assumes that the whole "dipped in the Styx" thing will come up in play, given out by the DM at an "appropriate level" (probably right about the time wizards are getting <em>stoneskin</em> or something). But I'm not sure fighters should have to depend on DM Fiat any more than wizards and clerics and other spellcasters do...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5485996, member: 2067"] Then I'd say you weren't playing in the style the rules assumed. Which is fine, and worked fine with earlier eds, and I [I]really want[/I] that good D&D variant where levels represent some sort of actual increase in competence from "inexpert" to "OMG HOLY WOW," instead of just "Woah" to "OMG HOLY WOW," to encapsulate the Heroic Journey in levels 1-20. But even in 3e, PC's have ability scores that aren't all 10s and PC classes instead of NPC classes, [I]simply because they're better than other folks[/I]. Even in 1e, you were a seasoned veteran. 3e characters also lived in a world where there were other "Übermensch" around, which reduced the feeling of that "awesome from the start"-ness, but they weren't, rules-wise, gardeners, dirt farmers, and hedge mages. Level 1 heroes were badasses in comparison to 99% of the population, by default assumption. That's just the default assumption, of course, and nothing stopped you from playing in a world where everyone was 10th level by the time they were adults, but the game didn't assume that. Playing Achilles is a pretty valid D&D character archetype by default, but the rule set mostly assumes that the whole "dipped in the Styx" thing will come up in play, given out by the DM at an "appropriate level" (probably right about the time wizards are getting [I]stoneskin[/I] or something). But I'm not sure fighters should have to depend on DM Fiat any more than wizards and clerics and other spellcasters do... [/QUOTE]
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