Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dioltach" data-source="post: 5487794" data-attributes="member: 21843"><p>One way that might provide balance between wizards and fighters is to make wizards physically weaker. As in, one blow can kill them, even at high levels.</p><p></p><p>In the Conan story mentioned by the OP, the wizard died from a single hit from Conan's axe. Conversely, in a 2e AD&D game I was running at the weekend, one of the magic-users in the party took full damage from a dragon's breath weapon and still had enough hit points to run away, while another magic user took bite damage from the same dragon and barely felt it.</p><p></p><p>One solution would be to introduce the wound point/vitality point system. Critical hits don't do multiples of standard damage: they go straight to the opponent's wound points. Seeing as most characters' wound points are the same as their CON score, regardless of level, even powerful wizards will only have a few WP, say around 10. This encourages fighters to invest in Improved Crits. In fact, I'd say Conan has an incredible critical threat range, lobbed his axe at the wizard and took him for all his wound points. Even if he hadn't killed him, in game terms the wizard would now be suffering significant penalties.</p><p></p><p>Of course wizards still have an array of protective spells, but they do in fantasy too. Non-magical opponents have to find ways around those protections, like magical weapons.</p><p></p><p>I'm not saying that the WP/VP system completely solves the problem, but it would definitely make any wizard think twice before putting himself in harm's way.</p></blockquote><p></p>
[QUOTE="Dioltach, post: 5487794, member: 21843"] One way that might provide balance between wizards and fighters is to make wizards physically weaker. As in, one blow can kill them, even at high levels. In the Conan story mentioned by the OP, the wizard died from a single hit from Conan's axe. Conversely, in a 2e AD&D game I was running at the weekend, one of the magic-users in the party took full damage from a dragon's breath weapon and still had enough hit points to run away, while another magic user took bite damage from the same dragon and barely felt it. One solution would be to introduce the wound point/vitality point system. Critical hits don't do multiples of standard damage: they go straight to the opponent's wound points. Seeing as most characters' wound points are the same as their CON score, regardless of level, even powerful wizards will only have a few WP, say around 10. This encourages fighters to invest in Improved Crits. In fact, I'd say Conan has an incredible critical threat range, lobbed his axe at the wizard and took him for all his wound points. Even if he hadn't killed him, in game terms the wizard would now be suffering significant penalties. Of course wizards still have an array of protective spells, but they do in fantasy too. Non-magical opponents have to find ways around those protections, like magical weapons. I'm not saying that the WP/VP system completely solves the problem, but it would definitely make any wizard think twice before putting himself in harm's way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top