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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5488880" data-attributes="member: 2067"><p>See, that's the core of the problem.</p><p></p><p>D&D spellcasters can do things that are impossible, baked right there into the spell system. Grant wishes. Create alternate realities. Travel faster than light. Fly without wings or artifice. Even create raw energy from nothing and use it as a weapon. Those things aren't just improbable, they're impossible.</p><p></p><p>D&D warriors don't have the ability to do any of that, unless the DM happens to drop a magic item on them, or uses the plot magic of Fiat to make it so. </p><p></p><p>In order to balance out the narrative control offered by the ability to do the impossible, D&D warriors should have the ability to do the impossible as well, baked right into their rules.</p><p></p><p>Perhaps they are awarded flying mounts and impenetrable armors by smitten gods. Perhaps they eat the heart of a dragon and gain immortality. Perhaps they reshape the world by cutting down mountains and hewing forests into tinder with a sweep of the axe. Perhaps they learn how to ride tornadoes like horses. </p><p></p><p>And from Level 1, when spellcasters are mending sucking chest wounds and creating energy from nothing, a D&D warrior needs to be able to do the impossible, too, even if it's just making a +1 sword from a hunk of meteor she found. </p><p></p><p>Alternately, you can rule that wizards have to work more in subtlety and cunning (a more literary version of magic that's not as weaponized), but that's a really big diversion from core D&D assumptions about magic, and would probably change the tenor of the game dramatically.</p><p></p><p>Either everyone can do the impossible, or no one can. Being able to do the impossible just because you gain access to spells is going to leave those without access to spells feeling kind of bilked, by and large.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5488880, member: 2067"] See, that's the core of the problem. D&D spellcasters can do things that are impossible, baked right there into the spell system. Grant wishes. Create alternate realities. Travel faster than light. Fly without wings or artifice. Even create raw energy from nothing and use it as a weapon. Those things aren't just improbable, they're impossible. D&D warriors don't have the ability to do any of that, unless the DM happens to drop a magic item on them, or uses the plot magic of Fiat to make it so. In order to balance out the narrative control offered by the ability to do the impossible, D&D warriors should have the ability to do the impossible as well, baked right into their rules. Perhaps they are awarded flying mounts and impenetrable armors by smitten gods. Perhaps they eat the heart of a dragon and gain immortality. Perhaps they reshape the world by cutting down mountains and hewing forests into tinder with a sweep of the axe. Perhaps they learn how to ride tornadoes like horses. And from Level 1, when spellcasters are mending sucking chest wounds and creating energy from nothing, a D&D warrior needs to be able to do the impossible, too, even if it's just making a +1 sword from a hunk of meteor she found. Alternately, you can rule that wizards have to work more in subtlety and cunning (a more literary version of magic that's not as weaponized), but that's a really big diversion from core D&D assumptions about magic, and would probably change the tenor of the game dramatically. Either everyone can do the impossible, or no one can. Being able to do the impossible just because you gain access to spells is going to leave those without access to spells feeling kind of bilked, by and large. [/QUOTE]
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