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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5495138" data-attributes="member: 2067"><p>100% AGREED! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>These options -- ideally, I think used simultaneously -- all help reduce that wizard vs. warrior balance problem in a way similar to the way fiction handles it.</p><p></p><p>Personally, I'm in favor of more boosting up the warrior rather than tearing down the spellcaster. The reason for this is that "spells" (and effects that functionally work the same) are more fun and heroic than percentage chances of success.</p><p></p><p>The most helpful thing to look at in D&D history here, is, I think, the difference between the 4.0 <em>Magic Missile</em> and the 4.e <em>Magic Missile</em>.</p><p></p><p>The old 4e MM required a roll to hit, and basically worked like firing off a (weak) arrow. It introduced a "roll for success" element.</p><p></p><p>The new MM just deals its damage automagically. It does not have a "roll for success" element.</p><p></p><p>Even though the new MM is largely considered a weaker, less effective power, I find it more fun and heroic than the old one, simply because it just works. It doesn't have a chance of failure. I <em>like</em> that effect. It is empowering, as a player, to be able to just do something, and to force the world to react, rather than to try and do something, and potentially fail. If fantasy heroes fail, it isn't usually because they aren't skilled, it's because their weakness is exploited, or because their enemies have fantastic levels of skill in whatever is opposing the hero. </p><p></p><p>I want warriors to be able to do the same thing. I'd much rather have that then have wizards rolling to hit with Magic Missile.</p><p></p><p></p><p></p><p>I'm not sure "scarcity" is the problem. Making <em>Spider Climb</em> scarce doesn't make the rogue feel better when he's outshone because the wizard's player got lucky. </p><p></p><p>However, I do think that "scarcity" can be a solution (see: my idea of making all class powers work as treasure), as long as its applied on a broader level.</p><p></p><p>It's the idea that any character might gain an ability something like <em>Spider Climb</em>. Maybe it's the mage, maybe it's the rogue, maybe it's the fighter, maybe it's the cleric...</p><p></p><p>Or the idea that <em>only one character</em> is ever going to be good at climbing. It might be the Wizard, or it might be the Rogue, or it might be the Fighter, or it might be the Cleric....</p><p></p><p>At any rate, you're not telling Batman to roll to climb while Merlin just does it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5495138, member: 2067"] 100% AGREED! :) These options -- ideally, I think used simultaneously -- all help reduce that wizard vs. warrior balance problem in a way similar to the way fiction handles it. Personally, I'm in favor of more boosting up the warrior rather than tearing down the spellcaster. The reason for this is that "spells" (and effects that functionally work the same) are more fun and heroic than percentage chances of success. The most helpful thing to look at in D&D history here, is, I think, the difference between the 4.0 [I]Magic Missile[/I] and the 4.e [I]Magic Missile[/I]. The old 4e MM required a roll to hit, and basically worked like firing off a (weak) arrow. It introduced a "roll for success" element. The new MM just deals its damage automagically. It does not have a "roll for success" element. Even though the new MM is largely considered a weaker, less effective power, I find it more fun and heroic than the old one, simply because it just works. It doesn't have a chance of failure. I [I]like[/I] that effect. It is empowering, as a player, to be able to just do something, and to force the world to react, rather than to try and do something, and potentially fail. If fantasy heroes fail, it isn't usually because they aren't skilled, it's because their weakness is exploited, or because their enemies have fantastic levels of skill in whatever is opposing the hero. I want warriors to be able to do the same thing. I'd much rather have that then have wizards rolling to hit with Magic Missile. I'm not sure "scarcity" is the problem. Making [I]Spider Climb[/I] scarce doesn't make the rogue feel better when he's outshone because the wizard's player got lucky. However, I do think that "scarcity" can be a solution (see: my idea of making all class powers work as treasure), as long as its applied on a broader level. It's the idea that any character might gain an ability something like [I]Spider Climb[/I]. Maybe it's the mage, maybe it's the rogue, maybe it's the fighter, maybe it's the cleric... Or the idea that [I]only one character[/I] is ever going to be good at climbing. It might be the Wizard, or it might be the Rogue, or it might be the Fighter, or it might be the Cleric.... At any rate, you're not telling Batman to roll to climb while Merlin just does it. [/QUOTE]
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