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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5495457" data-attributes="member: 22779"><p>But, comic wanking is fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Ok, ok, I'll stop.</p><p></p><p>Really, in my mind there are only a few solutions. </p><p></p><p>1. Undo the weaponization of magic. Turn casters into pretty much fighters (or perhaps slightly weaker fighters, after all Gandalf wasn't a poor fighter, and depending on which version of Merlin you like, he could use a sword too) with the ability to do something like ritual magic. </p><p></p><p>2. Bring the non-casters up to par with the casters. The Buffy RPG, for example, gives the "normal" characters more metagame powers. The less powerful you are in game, the more powerful you are at a meta-game level. Or, go the legendary route and make fighter types just damn powerful. </p><p></p><p>I'm not really sure there are any other solutions. Either you bring down the casters to the mundane level or you bring up the non-casters to the fantastic level. The problem comes when you try to mix the two. It's not an unsolvable problem by any stretch. A group may very well just work around it. I know the groups I've been in mostly have over the years. But, if you want to code it into the game, you pretty much have to go one route or the other.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5495457, member: 22779"] But, comic wanking is fun. :p Ok, ok, I'll stop. Really, in my mind there are only a few solutions. 1. Undo the weaponization of magic. Turn casters into pretty much fighters (or perhaps slightly weaker fighters, after all Gandalf wasn't a poor fighter, and depending on which version of Merlin you like, he could use a sword too) with the ability to do something like ritual magic. 2. Bring the non-casters up to par with the casters. The Buffy RPG, for example, gives the "normal" characters more metagame powers. The less powerful you are in game, the more powerful you are at a meta-game level. Or, go the legendary route and make fighter types just damn powerful. I'm not really sure there are any other solutions. Either you bring down the casters to the mundane level or you bring up the non-casters to the fantastic level. The problem comes when you try to mix the two. It's not an unsolvable problem by any stretch. A group may very well just work around it. I know the groups I've been in mostly have over the years. But, if you want to code it into the game, you pretty much have to go one route or the other. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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