Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 5495496" data-attributes="member: 65637"><p>It's actually an <strong>incredibly</strong> modern thing. </p><p></p><p>The question is this: what makes a hero?</p><p></p><p>Is it your origins? Some stories believe it is something bred in the bones, something inherent to an individual. The very earliest heroes were gods and the children of gods; Hercules, Susano'o, Krishna. Or they were taught by the fey, or were somehow connected to the faerie, as can be seen in some Irish mythology. Or they had some magnificent destiny pre-plotted before them. The important thing lying in this is that <em>they were all supernatural</em>, be they fighters or wizards both. Some power was granted on them. This, in turn, is what makes Beowulf so damn <em>fascinating</em>, as he doesn't seem to be gifted with any outside power.</p><p></p><p>But that's old storytelling. Post-modernism has subverted traditional heroic construction and we no longer favor divine provenance (or, for that matter, prophecy, fate, destiny and other related structures).</p><p></p><p>Today we see a lot more self-built heroes (especially with the secularisation of literature): characters who have made themselves strong, tough, skilled through their own efforts rather than the blessings of the gods or what-have-you. Contemporary and futuristic heroes are almost all atheists, in practice if not belief. They may have superhuman reflexes and reactions but this is always 'natural' or, at most, created by Man/Technology. These are characters that are The Best Soldiers, The Smartest Hackers, The Most Persistent Cops.</p><p></p><p>So the idea presented in this thread is that Batman and other post-modern style heroes are all down to Earth people. That's the rub, isn't it, though? They're not normal people - they're heroes. Heroes are always a little off-kilter, a little out-of-step with the rest of the world. After all, you have to be outside the world to change it - and to challenge others who would change the world for their own ends. Heroes are a kind of autogyro, correcting our equilibrium whenever some mad king or crazed scientist attempts to disrupt it. After all, that's where the word "hero" comes from: to protect or defend.</p><p></p><p>That's part of why heroes were all divine or otherworldly in origin: not just as an explanation of their power, but also to allow them to reshape the world on their own terms, to fight and defeat enemies in an acceptable manner. When a normal person kills someone, it's murder; when a hero kills someone, it's justice.</p><p></p><p>And that's where the problem with D&D comes in. It takes the post-modernist hero who is non-supernatural, takes the pre-modernist hero who is staunchly supernatural, and then claims that they must coexist (oh, but only the supernatural ones get any power). In doing so you strip the post-modernist hero of his <strong>heroism</strong>. Suddenly Beowulf isn't allowed to reshape the world on his terms; he has to abide by the rules the wizards put down (the same rules the wizards break).</p><p></p><p>That's why this superman / batman argument is a non-argument, or at least in the terms they're being argued. Superman and Batman are both heroes. The difference is that Superman is far more pre-modernist and takes his strength from an outside origin, whereas Batman is post-modernist. Trying to claim Batman is just a normal average Joe is missing every sort of point that could ever be missed.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5495496, member: 65637"] It's actually an [B]incredibly[/B] modern thing. The question is this: what makes a hero? Is it your origins? Some stories believe it is something bred in the bones, something inherent to an individual. The very earliest heroes were gods and the children of gods; Hercules, Susano'o, Krishna. Or they were taught by the fey, or were somehow connected to the faerie, as can be seen in some Irish mythology. Or they had some magnificent destiny pre-plotted before them. The important thing lying in this is that [I]they were all supernatural[/I], be they fighters or wizards both. Some power was granted on them. This, in turn, is what makes Beowulf so damn [I]fascinating[/I], as he doesn't seem to be gifted with any outside power. But that's old storytelling. Post-modernism has subverted traditional heroic construction and we no longer favor divine provenance (or, for that matter, prophecy, fate, destiny and other related structures). Today we see a lot more self-built heroes (especially with the secularisation of literature): characters who have made themselves strong, tough, skilled through their own efforts rather than the blessings of the gods or what-have-you. Contemporary and futuristic heroes are almost all atheists, in practice if not belief. They may have superhuman reflexes and reactions but this is always 'natural' or, at most, created by Man/Technology. These are characters that are The Best Soldiers, The Smartest Hackers, The Most Persistent Cops. So the idea presented in this thread is that Batman and other post-modern style heroes are all down to Earth people. That's the rub, isn't it, though? They're not normal people - they're heroes. Heroes are always a little off-kilter, a little out-of-step with the rest of the world. After all, you have to be outside the world to change it - and to challenge others who would change the world for their own ends. Heroes are a kind of autogyro, correcting our equilibrium whenever some mad king or crazed scientist attempts to disrupt it. After all, that's where the word "hero" comes from: to protect or defend. That's part of why heroes were all divine or otherworldly in origin: not just as an explanation of their power, but also to allow them to reshape the world on their own terms, to fight and defeat enemies in an acceptable manner. When a normal person kills someone, it's murder; when a hero kills someone, it's justice. And that's where the problem with D&D comes in. It takes the post-modernist hero who is non-supernatural, takes the pre-modernist hero who is staunchly supernatural, and then claims that they must coexist (oh, but only the supernatural ones get any power). In doing so you strip the post-modernist hero of his [B]heroism[/B]. Suddenly Beowulf isn't allowed to reshape the world on his terms; he has to abide by the rules the wizards put down (the same rules the wizards break). That's why this superman / batman argument is a non-argument, or at least in the terms they're being argued. Superman and Batman are both heroes. The difference is that Superman is far more pre-modernist and takes his strength from an outside origin, whereas Batman is post-modernist. Trying to claim Batman is just a normal average Joe is missing every sort of point that could ever be missed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top