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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5496384" data-attributes="member: 2067"><p>Well, that's something of the point. A fighter's equipment becomes a class ability. It's no more magical than a wizard's spells or a cleric's prayers or a druid's friendship with a hulking predator. Batman's cape isn't exactly a unique object of superscience in the universe he inhabits. Having a deity as a parent isn't exactly something that gets you noticed among the Greek heroes. </p><p></p><p>That said, the fact that things that the DM hands out can be more random, more chaotic, more unpredictable, more destructive, more rare, and more powerful goes a long way to sticking the sense of awe right back into its hole. Glorath's +1 sword isn't special, but this <em>Sphere of Annihilation</em> just became a bigger ping on the radar specifically because it isn't a class feature, so it's not an assumed part of your power, so it could behave much more erratically.</p><p></p><p><em>Edit</em>: It's also true that while equipment can be a class feature for a fighter, it won't be for a town guard or a farmer or even the village blacksmith. Taking the "Fighter" class signifies that you are a fantasy hero. I don't think it's too much for D&D games to assume that PC's are fantasy heroes. Even if Glorath started life as the spoiled son of a noble, with some combination of skill, grit, luck, madness, determination, and Protestant Ethic, he has taken the "Fantasy Hero" job, and he does not need to have abilities in line with what a town guard or a farmer does any more than Batman has abilities in line with what the Gotham police officers have.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5496384, member: 2067"] Well, that's something of the point. A fighter's equipment becomes a class ability. It's no more magical than a wizard's spells or a cleric's prayers or a druid's friendship with a hulking predator. Batman's cape isn't exactly a unique object of superscience in the universe he inhabits. Having a deity as a parent isn't exactly something that gets you noticed among the Greek heroes. That said, the fact that things that the DM hands out can be more random, more chaotic, more unpredictable, more destructive, more rare, and more powerful goes a long way to sticking the sense of awe right back into its hole. Glorath's +1 sword isn't special, but this [I]Sphere of Annihilation[/I] just became a bigger ping on the radar specifically because it isn't a class feature, so it's not an assumed part of your power, so it could behave much more erratically. [I]Edit[/I]: It's also true that while equipment can be a class feature for a fighter, it won't be for a town guard or a farmer or even the village blacksmith. Taking the "Fighter" class signifies that you are a fantasy hero. I don't think it's too much for D&D games to assume that PC's are fantasy heroes. Even if Glorath started life as the spoiled son of a noble, with some combination of skill, grit, luck, madness, determination, and Protestant Ethic, he has taken the "Fantasy Hero" job, and he does not need to have abilities in line with what a town guard or a farmer does any more than Batman has abilities in line with what the Gotham police officers have. [/QUOTE]
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