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*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5497973" data-attributes="member: 19675"><p>You mean rulebooks like the AD&D <strong>DMG</strong> I cited above?</p><p></p><p>The 2Ed DMG, pgs 104-117 avoids any real detail connecting job and class level, all while getting quite derailed about the broad spectrum of what you might find in a given job- but it leaves exact class & level to the DM. "Footman, Militia", for instance, are "townsfolk and peasants...fall(ing) somewhere between irregulars and light infantry in equipment and quality. However, in areas with a long standing tradition of military service, militia can be quite formidable."</p><p></p><p>By way of comparison, "irregulars" included "Viking Berserkers" and "Scottish Highlanders." So I looked in the Monstrous Compendium..."Berserkers" had 2 att/rd- something a 2Ed Warrior (of any class) normally didn't get until 13th level. IOW, the 2Ed DMG contemplates the existence of militiamen who can stand up to that...if the DM wants them to exist.</p><p></p><p>Furthermore, the MC also points out that NPC adventurers have all their salient info determined by class. They are not gimped merely because they are NPCs. And in some other categories, higher level NPCs (Lvl3+) are statted as "adventurers." Even slaves "may be of any class."</p><p></p><p>So having levels in a class does not make you special in these <em>rulebooks</em>. In fact, the rulebooks show why seemingly innocuous NPCs might have surprising abilities- the rules told the adventure designers this was perfectly fine.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5497973, member: 19675"] You mean rulebooks like the AD&D [B]DMG[/B] I cited above? The 2Ed DMG, pgs 104-117 avoids any real detail connecting job and class level, all while getting quite derailed about the broad spectrum of what you might find in a given job- but it leaves exact class & level to the DM. "Footman, Militia", for instance, are "townsfolk and peasants...fall(ing) somewhere between irregulars and light infantry in equipment and quality. However, in areas with a long standing tradition of military service, militia can be quite formidable." By way of comparison, "irregulars" included "Viking Berserkers" and "Scottish Highlanders." So I looked in the Monstrous Compendium..."Berserkers" had 2 att/rd- something a 2Ed Warrior (of any class) normally didn't get until 13th level. IOW, the 2Ed DMG contemplates the existence of militiamen who can stand up to that...if the DM wants them to exist. Furthermore, the MC also points out that NPC adventurers have all their salient info determined by class. They are not gimped merely because they are NPCs. And in some other categories, higher level NPCs (Lvl3+) are statted as "adventurers." Even slaves "may be of any class." So having levels in a class does not make you special in these [I]rulebooks[/I]. In fact, the rulebooks show why seemingly innocuous NPCs might have surprising abilities- the rules told the adventure designers this was perfectly fine. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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