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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5500684" data-attributes="member: 2067"><p>Actually, I haven't had many problems in this regard, personally. I never found the fighter appealing as a class, really, and those in my games who played warriors I always made sure to emphasize how they could be special. Nothing beats the gnome barbarian in 3e who fell, terminal velocity, directly into a pool of lava, and managed to crawl out, without dying. No turnip farmer, that.</p><p></p><p>But it's a problem that many players have experienced, and it's a solution that makes the game even more enjoyable for me, and it's a phenomenon that certainly exists, even if it missed me, personally.</p><p></p><p>So D&D would benefit as a whole from having rules that helped warriors feel more like the warriors in fantasy literature, like how the spellcasters feel like spellcasters in fantasy literature already, I think.</p><p></p><p>It's not my personal crusade for my personal game. It's a crusade for a broader, more fun, more accepting game.</p><p></p><p>And I don't quite understand what value can be found in the model of "At level 1, your spellcaster is like unto a god, but your fighter is a lucky beet farmer." No one has yet really explained what is so awesome about that. They've denied they've experienced that, but if others have experienced that, and D&D wants to include a lot of people in its umbrella, I don't understand what you loose by stopping others from experiencing that.</p><p></p><p></p><p></p><p>The difference between a Level 1 Minion and a Level 3 Minion is still less than the difference between a Level 1 Minion and a Level 1 Fighter.</p><p></p><p>The fighter class does not effectively represent normal combat training. It represents Being Batman. Being a fantasy hero. </p><p></p><p></p><p></p><p>"Pretty Big" is not effectively modeled with a Str of 17. "Pretty Big" might be a Str of 11 instead of 10.</p><p></p><p>You seem to be taking the assumption that low-level D&D somehow models normal people in the fantasy world, instead of modeling low-level fantasy heroes. </p><p></p><p>This is a problem, because a low-level wizard is not a normal person in a fantasy world, they are capable of truly heroic, impossible things, and they go on to do even more impossible things. Low-level fighters should be comparable -- capable of truly heroic, impossible things, and going on to do even more impossible things.</p><p></p><p>The difference isn't going off to war -- that's just nobodies fighting nobodies. People who will be forgotten fighting people who will be forgotten. The difference is going off to fight a villain. That's a narrative trope fighting a narrative trope, and then you're in the realm of fantasy heroism that D&D best emulates.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5500684, member: 2067"] Actually, I haven't had many problems in this regard, personally. I never found the fighter appealing as a class, really, and those in my games who played warriors I always made sure to emphasize how they could be special. Nothing beats the gnome barbarian in 3e who fell, terminal velocity, directly into a pool of lava, and managed to crawl out, without dying. No turnip farmer, that. But it's a problem that many players have experienced, and it's a solution that makes the game even more enjoyable for me, and it's a phenomenon that certainly exists, even if it missed me, personally. So D&D would benefit as a whole from having rules that helped warriors feel more like the warriors in fantasy literature, like how the spellcasters feel like spellcasters in fantasy literature already, I think. It's not my personal crusade for my personal game. It's a crusade for a broader, more fun, more accepting game. And I don't quite understand what value can be found in the model of "At level 1, your spellcaster is like unto a god, but your fighter is a lucky beet farmer." No one has yet really explained what is so awesome about that. They've denied they've experienced that, but if others have experienced that, and D&D wants to include a lot of people in its umbrella, I don't understand what you loose by stopping others from experiencing that. The difference between a Level 1 Minion and a Level 3 Minion is still less than the difference between a Level 1 Minion and a Level 1 Fighter. The fighter class does not effectively represent normal combat training. It represents Being Batman. Being a fantasy hero. "Pretty Big" is not effectively modeled with a Str of 17. "Pretty Big" might be a Str of 11 instead of 10. You seem to be taking the assumption that low-level D&D somehow models normal people in the fantasy world, instead of modeling low-level fantasy heroes. This is a problem, because a low-level wizard is not a normal person in a fantasy world, they are capable of truly heroic, impossible things, and they go on to do even more impossible things. Low-level fighters should be comparable -- capable of truly heroic, impossible things, and going on to do even more impossible things. The difference isn't going off to war -- that's just nobodies fighting nobodies. People who will be forgotten fighting people who will be forgotten. The difference is going off to fight a villain. That's a narrative trope fighting a narrative trope, and then you're in the realm of fantasy heroism that D&D best emulates. [/QUOTE]
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