Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 5500692" data-attributes="member: 5834"><p>I'll admit 3.x didn't give the melees types much but insane damage output.</p><p></p><p><em>Pathfinder</em> changed that dramatically. Now melee-types can do all kinds of crazy stuff.</p><p></p><p>Rogues can do strength damage now. Dispel Magic with their attacks.</p><p></p><p>Fighters are the undisputed master of weapons. They can do crazy stuff llike keep creatures stunned or crit some so viciously as to blind them.</p><p></p><p>Barbarian rage powers make them freaking unstoppable death machines.</p><p></p><p>The monk feels a great deal more like a master of the martial arts. They are better at combat maneuvers. Have more combat style options per additional feats. Their ki pool grants them tangible cool abilities that allow them to operate like a supernatural martial artist.</p><p></p><p>The Paladin is pretty unreal in overall power. An unstoppable holy force that any caster would fear.</p><p></p><p>And the Inquisitor is freakishly strong.</p><p></p><p><em>Pathfinder</em> made melees a lot more interesting. It clearly shows that the D&D system did not need the kind of completel overhaul it got in 4E to make melee characters more interesting. <em>Pathfinder</em> used the 3.x system to upgrade every melee character and turn them into the types of warriors you read about in literature capable of extraordinary feats of combat prowess no commoner could possibly equal.</p><p></p><p>They did a great job. My players, even the guy who enjoyed 4E, loves <em>Pathfinder</em>. They made melee characters that are fun to design. No longer is it only fun for a caster character to spend hours mulling over his feat and spell build. Now it is fun for a barbarian to mull over his rage power build. Or a fighter to mull over his feat build with tons more options. Or a rogue to mull over his rogue talent build. <em>Pathfinder</em> did what people were asking for in 3.x without scrapping the entire system and destroying the flavor of previous editions of D&D.</p><p></p><p>So if you're looking for melee characters with supernatural type combat abilities, <em>Pathfinder</em> has it in spades.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5500692, member: 5834"] I'll admit 3.x didn't give the melees types much but insane damage output. [i]Pathfinder[/i] changed that dramatically. Now melee-types can do all kinds of crazy stuff. Rogues can do strength damage now. Dispel Magic with their attacks. Fighters are the undisputed master of weapons. They can do crazy stuff llike keep creatures stunned or crit some so viciously as to blind them. Barbarian rage powers make them freaking unstoppable death machines. The monk feels a great deal more like a master of the martial arts. They are better at combat maneuvers. Have more combat style options per additional feats. Their ki pool grants them tangible cool abilities that allow them to operate like a supernatural martial artist. The Paladin is pretty unreal in overall power. An unstoppable holy force that any caster would fear. And the Inquisitor is freakishly strong. [i]Pathfinder[/i] made melees a lot more interesting. It clearly shows that the D&D system did not need the kind of completel overhaul it got in 4E to make melee characters more interesting. [i]Pathfinder[/i] used the 3.x system to upgrade every melee character and turn them into the types of warriors you read about in literature capable of extraordinary feats of combat prowess no commoner could possibly equal. They did a great job. My players, even the guy who enjoyed 4E, loves [i]Pathfinder[/i]. They made melee characters that are fun to design. No longer is it only fun for a caster character to spend hours mulling over his feat and spell build. Now it is fun for a barbarian to mull over his rage power build. Or a fighter to mull over his feat build with tons more options. Or a rogue to mull over his rogue talent build. [i]Pathfinder[/i] did what people were asking for in 3.x without scrapping the entire system and destroying the flavor of previous editions of D&D. So if you're looking for melee characters with supernatural type combat abilities, [i]Pathfinder[/i] has it in spades. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top