Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ultimatecalibur" data-source="post: 5501411" data-attributes="member: 59539"><p>That's a bit wrong. Using some mostly 4e terms: Neo, Trinity and Morpheus started out in the Heroic power tier. The Agents were Paragon tier. After the Lobby battle, in the fight on the roof Neo was also Paragon. In the final confrontation with Smith and the other agents Neo entered the Epic power tier.</p><p></p><p></p><p></p><p>Nope. Narrative only says that the protagonist overcomes the antagonist unless narrative conventions are being subverted. If an overwhelmingly powerful warrior was the antagonist facing a lowly wizard protagonist, narrative conventions would have the wizard win in the end. The computer game Zork: Grand Inquisitor is a good example of this.</p><p></p><p></p><p></p><p>Each of these have problems and are not really answers.</p><p></p><p> </p><p></p><p>The problem with this is that by giving warriors control over the narrative of the campaign you effectively makes players playing warriors sub-GMs.</p><p></p><p></p><p></p><p>Restricting what types of magic are available does not change anything. What is important is how powerful magic is. If a wizard can charm a thousand men at a time and can do so 10 times a day and a warrior can only cut trough 100 men in an hour, its not balanced. </p><p></p><p></p><p></p><p>This doesn't really help either. If the weakness is in play: warrior eats wizard and wizard player is not happy. If the weakness is not in play: wizard eats warrior and warrior player isn't happy.</p><p></p><p></p><p></p><p>Having "magic" and "not having magic" isn't the problem. Its in the balance of power. If a wizard can blow up 5 guys once an encounter and a warrior can carve through 1 guy a round at will then if an encounter last ~5 rounds things are balanced. If a wizard can blow up only 2 guys a round once per encounter and a warrior can carve through 1 guy a round at will and encounters last ~5 rounds then its imbalanced in the warrior's favor.</p><p></p><p>It basically comes down to the two having roughly equal in power. If a wizard can create demiplanes then warriors should be able to cut mountains in half with their ability alone.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5501411, member: 59539"] That's a bit wrong. Using some mostly 4e terms: Neo, Trinity and Morpheus started out in the Heroic power tier. The Agents were Paragon tier. After the Lobby battle, in the fight on the roof Neo was also Paragon. In the final confrontation with Smith and the other agents Neo entered the Epic power tier. Nope. Narrative only says that the protagonist overcomes the antagonist unless narrative conventions are being subverted. If an overwhelmingly powerful warrior was the antagonist facing a lowly wizard protagonist, narrative conventions would have the wizard win in the end. The computer game Zork: Grand Inquisitor is a good example of this. Each of these have problems and are not really answers. The problem with this is that by giving warriors control over the narrative of the campaign you effectively makes players playing warriors sub-GMs. Restricting what types of magic are available does not change anything. What is important is how powerful magic is. If a wizard can charm a thousand men at a time and can do so 10 times a day and a warrior can only cut trough 100 men in an hour, its not balanced. This doesn't really help either. If the weakness is in play: warrior eats wizard and wizard player is not happy. If the weakness is not in play: wizard eats warrior and warrior player isn't happy. Having "magic" and "not having magic" isn't the problem. Its in the balance of power. If a wizard can blow up 5 guys once an encounter and a warrior can carve through 1 guy a round at will then if an encounter last ~5 rounds things are balanced. If a wizard can blow up only 2 guys a round once per encounter and a warrior can carve through 1 guy a round at will and encounters last ~5 rounds then its imbalanced in the warrior's favor. It basically comes down to the two having roughly equal in power. If a wizard can create demiplanes then warriors should be able to cut mountains in half with their ability alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top