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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="the Jester" data-source="post: 5502689" data-attributes="member: 1210"><p>A lot of the talk in the last couple of pages about how you can justify high-level fighters cleaving mountains in half completely misses the point.</p><p></p><p>It doesn't matter how much mythic history there is supporting it, nor does it matter how much genre support there is. <em>Some people don't like to play that way.</em> Some guys want to play a fighter that fights, who is a bad ass with a sword and wears bitchin' +5 plate mail once he's high level. But who doesn't jump across the Grand Canyon, leap up and hit the dragon flying 100' above his head, hurl a weapon thirty miles or wrestle a river.</p><p></p><p>It matters not at all that myth and fiction have lots of this. Some people really do want their fighters to be as cool as Batman or Captain America, and not as strong as Thor and as fast as the Flash. Some people don't find the over the top stuff believable, no matter how many times it has happened in Greek or Norse or Sumerian mythology. </p><p></p><p>Tastes vary. I don't want my non-supernatural fighter to be able to cleave mountains, <em>no matter how much some of you might want me to.</em> There are a lot of other guys out there that feel the way I do, too. And while there's nothing wrong with a game where the fighter cleaves mountains, there is something wrong with insisting that everyone play that way.</p><p></p><p>Edit: And asserting that anyone that wants to play that way should go play Ars Magica is pretty one-true-wayish and insulting. Come on now, D&D <em>always</em> had the fighter as a non-supernatural character until very recently. If you want to go cleave mountains, why don't you go play <em>Mutants and Masterminds</em> or something?</p></blockquote><p></p>
[QUOTE="the Jester, post: 5502689, member: 1210"] A lot of the talk in the last couple of pages about how you can justify high-level fighters cleaving mountains in half completely misses the point. It doesn't matter how much mythic history there is supporting it, nor does it matter how much genre support there is. [i]Some people don't like to play that way.[/i] Some guys want to play a fighter that fights, who is a bad ass with a sword and wears bitchin' +5 plate mail once he's high level. But who doesn't jump across the Grand Canyon, leap up and hit the dragon flying 100' above his head, hurl a weapon thirty miles or wrestle a river. It matters not at all that myth and fiction have lots of this. Some people really do want their fighters to be as cool as Batman or Captain America, and not as strong as Thor and as fast as the Flash. Some people don't find the over the top stuff believable, no matter how many times it has happened in Greek or Norse or Sumerian mythology. Tastes vary. I don't want my non-supernatural fighter to be able to cleave mountains, [i]no matter how much some of you might want me to.[/i] There are a lot of other guys out there that feel the way I do, too. And while there's nothing wrong with a game where the fighter cleaves mountains, there is something wrong with insisting that everyone play that way. Edit: And asserting that anyone that wants to play that way should go play Ars Magica is pretty one-true-wayish and insulting. Come on now, D&D [i]always[/i] had the fighter as a non-supernatural character until very recently. If you want to go cleave mountains, why don't you go play [I]Mutants and Masterminds[/I] or something? [/QUOTE]
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