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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5503308" data-attributes="member: 19675"><p>"Normal" in the statistical sense only, as in the mode. He may not be beyond the median or mean, and he really isn't anything all that special. No low-level PC really is...yet.</p><p></p><p></p><p>and</p><p></p><p>Not really.</p><p></p><p></p><p></p><p>Not only do NPCs like normal henchmen have classes- even PC classes- they are not gimped within those classes merely because of being NPCs.</p><p></p><p>As a coda from the 2Ed DMG (p34) about new classes, "What is the logic of saying a NPC can be such-and-such, but a player character cannot? None. This is a false restriction. Every character class you create should be open to PCs and NPCs alike." </p><p></p><p></p><p>and</p><p></p><p>This is not true- NPCs can and do gain XP. They just do it more slowly in order to keep NPCs from outshining PCs (IOW, its purely meta). This is mentioned in several places- usually in passing or in examples, so it's easy to miss- but it's in there.</p><p></p><p>2Ed DMG (p152), "Among the things a player should keep track of is a henchman's experience point total. Henchmen do earn experience points from adventures and can advance in levels." it later says they get half XP.</p><p></p><p>I know- that's 2Ed. But surprise, surprise, the same rule exists in 1Ed.</p><p></p><p></p><p>(emphasis mine)</p><p>Again, this explicitly runs afoul of that quoted "1 in 100" demographic, which again means the demographic must either mean the demographic is meaningless, or that they meant only 1 in 100 are <strong>adventurers</strong>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5503308, member: 19675"] "Normal" in the statistical sense only, as in the mode. He may not be beyond the median or mean, and he really isn't anything all that special. No low-level PC really is...yet. and Not really. Not only do NPCs like normal henchmen have classes- even PC classes- they are not gimped within those classes merely because of being NPCs. As a coda from the 2Ed DMG (p34) about new classes, "What is the logic of saying a NPC can be such-and-such, but a player character cannot? None. This is a false restriction. Every character class you create should be open to PCs and NPCs alike." and This is not true- NPCs can and do gain XP. They just do it more slowly in order to keep NPCs from outshining PCs (IOW, its purely meta). This is mentioned in several places- usually in passing or in examples, so it's easy to miss- but it's in there. 2Ed DMG (p152), "Among the things a player should keep track of is a henchman's experience point total. Henchmen do earn experience points from adventures and can advance in levels." it later says they get half XP. I know- that's 2Ed. But surprise, surprise, the same rule exists in 1Ed. (emphasis mine) Again, this explicitly runs afoul of that quoted "1 in 100" demographic, which again means the demographic must either mean the demographic is meaningless, or that they meant only 1 in 100 are [B]adventurers[/B]. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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