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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5504416" data-attributes="member: 87792"><p>So? So did crafting. Look up "XP is a river" for why this didn't matter. The question with Limited Wish was would you gain more than the XP cost.</p><p> </p><p></p><p> </p><p>I don't know who was implying that. But an optimised wizard beats an optimised fighter. (If the wizard is using mostly evocation, I'll grant the weak fighter beats the weak wizard).</p><p> </p><p></p><p> </p><p>Uh-uh. All it takes to make a good wizard is a smart use of a spellbook. A fighter takes a lot of planning and knowledge of the build in advance. Start with Int as your dump stat? You're locked out of Expertise. Wizards don't have this sort of problem.</p><p> </p><p></p><p> </p><p>So you're already handicapping the wizard. Right there. By reducing the game to a hack and slash fest you are arbitrarily favouring the class that does hack and slash and almost nothing else.</p><p> </p><p></p><p> </p><p>Oh, I'll agree with that. Mostly because you've effectively hogtied the wizard before you've started. Wizards take skill to dominate with. With skill they beat the fighters in combat and make them look completely and utterly pointless out of combat. Your rules are someone who doesn't know how to play well against someone who does on his best territory. You'd need an anti-magic sphere to rig things much harder in favour of the fighter.</p><p> </p><p></p><p> </p><p>Apparently you are as combat centric as some people accuse 4th ed of being. Try the following steps first if the wizard is semi-competent.</p><p> </p><p>-4: Long term buffs</p><p>-3: Scrying</p><p>-2: Monster knowledge</p><p>-1: Short duration buffs</p><p>0: Surprise round.</p><p> </p><p></p><p> </p><p>Well, yes.</p><p> </p><p></p><p> </p><p>What are they doing without self-buffs already up? There are <em>few</em> combat self-buffs worth casting (Haste, possibly). Because time is critical. And if the attack was, for instance, Evard's Black Tentacles or Glitterdust then the turn might be over but the spell isn't. And remember both those spells get an area of effect, so the more the merrier.</p><p> </p><p></p><p> </p><p>Or Fighter misses. Fighter's turn over. Once more you aren't comparing like with like.</p><p> </p><p></p><p> </p><p>Yes... Assuming it's not blinded for the next ten rounds or grappled or ...</p><p> </p><p></p><p> </p><p>So he should. After two rounds of spells, his target should be a punchbag.</p><p> </p><p></p><p> </p><p>Indeed. System mastery is necessary for 3.X. But the wizard and the cleric with system mastery are going to make the fighter look silly.</p><p> </p><p></p><p></p><p>You've never heard the term "CoDzilla"? Clerics and druids are absolutely overpowered. Top tier with the wizard and artificer. They just aren't overpowered if they play as healbots rather than healing after the combat using crafted Wands of Cure Light Wounds.</p><p> </p><p></p><p> </p><p>What do you mean "No decent DM falls for"? That you arbitrarily give monsters high saves in order to nerf wizards? It's not a matter of <em>falling for</em> the spells. Save or die spells are not traps. They are open abilities - and if you're talking about "falling for" them you're deliberately screwing over the wizard. You might as well talk about monsters falling for three feet of steel in the gut.</p><p> </p><p>If you are taking steps to nerf the wizard against the RAW by deliberately jacking up the monster's saves even when you have inexperienced wizards, that's a clear demonstration that even in your games the wizards are overpowered.</p><p> </p><p></p><p></p><p>That if the DM rigs a scenario that it can be best done one way and you don't do it that way you aren't going to get very far. You deliberately gave the monsters high saves so the wizard couldn't do what he wanted to. And something else arbitrary to do.</p><p> </p><p></p><p></p><p>What has that got to do with anything?</p><p> </p><p></p><p></p><p>Oh! I get it! You can simulate Hercules <em>if you house rule</em>. And mysteriously can not house rule other games.</p><p> </p><p></p><p></p><p>So you can't actually play them under the rules of 3.X - you need to make stuff up. And can't in other games. Special pleading at its finest. Especially as supposed flexibility is meant to be a strength of 3.X</p><p> </p><p></p><p> </p><p>Whereas a fighter can't withstand a spell vs will. And can't heal himself either - but should be taking damage because he's on the front lines.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5504416, member: 87792"] So? So did crafting. Look up "XP is a river" for why this didn't matter. The question with Limited Wish was would you gain more than the XP cost. I don't know who was implying that. But an optimised wizard beats an optimised fighter. (If the wizard is using mostly evocation, I'll grant the weak fighter beats the weak wizard). Uh-uh. All it takes to make a good wizard is a smart use of a spellbook. A fighter takes a lot of planning and knowledge of the build in advance. Start with Int as your dump stat? You're locked out of Expertise. Wizards don't have this sort of problem. So you're already handicapping the wizard. Right there. By reducing the game to a hack and slash fest you are arbitrarily favouring the class that does hack and slash and almost nothing else. Oh, I'll agree with that. Mostly because you've effectively hogtied the wizard before you've started. Wizards take skill to dominate with. With skill they beat the fighters in combat and make them look completely and utterly pointless out of combat. Your rules are someone who doesn't know how to play well against someone who does on his best territory. You'd need an anti-magic sphere to rig things much harder in favour of the fighter. Apparently you are as combat centric as some people accuse 4th ed of being. Try the following steps first if the wizard is semi-competent. -4: Long term buffs -3: Scrying -2: Monster knowledge -1: Short duration buffs 0: Surprise round. Well, yes. What are they doing without self-buffs already up? There are [I]few[/I] combat self-buffs worth casting (Haste, possibly). Because time is critical. And if the attack was, for instance, Evard's Black Tentacles or Glitterdust then the turn might be over but the spell isn't. And remember both those spells get an area of effect, so the more the merrier. Or Fighter misses. Fighter's turn over. Once more you aren't comparing like with like. Yes... Assuming it's not blinded for the next ten rounds or grappled or ... So he should. After two rounds of spells, his target should be a punchbag. Indeed. System mastery is necessary for 3.X. But the wizard and the cleric with system mastery are going to make the fighter look silly. You've never heard the term "CoDzilla"? Clerics and druids are absolutely overpowered. Top tier with the wizard and artificer. They just aren't overpowered if they play as healbots rather than healing after the combat using crafted Wands of Cure Light Wounds. What do you mean "No decent DM falls for"? That you arbitrarily give monsters high saves in order to nerf wizards? It's not a matter of [I]falling for[/I] the spells. Save or die spells are not traps. They are open abilities - and if you're talking about "falling for" them you're deliberately screwing over the wizard. You might as well talk about monsters falling for three feet of steel in the gut. If you are taking steps to nerf the wizard against the RAW by deliberately jacking up the monster's saves even when you have inexperienced wizards, that's a clear demonstration that even in your games the wizards are overpowered. That if the DM rigs a scenario that it can be best done one way and you don't do it that way you aren't going to get very far. You deliberately gave the monsters high saves so the wizard couldn't do what he wanted to. And something else arbitrary to do. What has that got to do with anything? Oh! I get it! You can simulate Hercules [I]if you house rule[/I]. And mysteriously can not house rule other games. So you can't actually play them under the rules of 3.X - you need to make stuff up. And can't in other games. Special pleading at its finest. Especially as supposed flexibility is meant to be a strength of 3.X Whereas a fighter can't withstand a spell vs will. And can't heal himself either - but should be taking damage because he's on the front lines. [/QUOTE]
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