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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Celtavian" data-source="post: 5508021" data-attributes="member: 5834"><p>Not a river at all if your DM is doing his job. I guess you keep forgetting the DM involved in the campaign who controls the encounter flow. I guess the DMs you were with handed out endless xp well above and beyond what was needed so that wizards spending xp on spells weren't falling behind in level.</p><p></p><p>Is that so? </p><p></p><p> </p><p></p><p></p><p>Yeah. An optimized, prepared wizard beats an optimized fighter. So?</p><p></p><p>And an optimized fighter and optimized wizard rolling initiative in the same round close enough for the warrior to close might kill the wizard before he gets a spell off. And?</p><p> </p><p></p><p> </p><p></p><p></p><p>How is this a problem? A warrior doesn't need expertise to beat a wizard. Raw weapon damage will do it against most creatures faced.</p><p></p><p>And there is no save against weapon damage. </p><p></p><p> </p><p></p><p></p><p></p><p>What are you even talking about? The game is combat-based.</p><p></p><p></p><p></p><p>You're the ones handicapping the fighter by assuming he can't prepare, right? He has no resources to prepare at all, right?</p><p> </p><p></p><p> </p><p></p><p></p><p>Who is he scrying on? So now every wizard goes into the dungeon knowing exactly who and what is in the dungeon and gets to scry on them? And they always know in advance exactly who is there and when to buff for them? None of the enemies ever prepare against such things in your world eh?</p><p></p><p>It's always Mr. Wizard is always ten steps ahead of his enemies. They can't possibly do anything but wait for Mr. Wizard to destroy them.</p><p></p><p>What campaigns are you playing in?</p><p> </p><p></p><p> </p><p></p><p></p><p>What does a dragon care about either of those spells? Does the evil lich care about either of those spells? Does the Horde of high level demons even notice those spells? No. They don't.</p><p></p><p>What lvl D&D do you usually play?</p><p> </p><p></p><p> </p><p></p><p></p><p>Fighter usually gets three or more attacks at higher level. And does insane damage where even one round can kill almost anything he faces including Mr. Wizard. </p><p></p><p>Mr. Wizard better pray he never lets Mr. Fighter get near him because <em>stoneskin</em> isn't very effective against Mr. Fighter.</p><p> </p><p></p><p> </p><p></p><p></p><p>Maybe a fighter they are prepared for, I can agree with that.</p><p></p><p>But a fighter they come upon in the dungeon that they have no idea what magic items he has or what he is capable of, not so much. And Mr. Wizard has very little room for error. He makes an error in tactics and Mr. Fighter wil have him dead right quick.</p><p></p><p>And the gods help the wizard that is faced with an archer fighter. Dead wizard walking unless he is very well prepared, especially in <em>Pathfinder</em>.</p><p> </p><p></p><p></p><p></p><p></p><p>I tried this CoDzilla thing. Didn't work in my campaigns. Too many spells to cast to power up. </p><p></p><p>Our powerful enemies rarely gave me enough time and/or stripped me of all my power with one <em>dispel magic</em> or the fighter had annihilated the enemy by the time I was buffed up.</p><p></p><p>The DMs I'm used to playing with don't have their bad buys sit in their room waiting for everyone to buff up, scry on them, and then teleport in. They are usually played as though they are intelligent and capable, not pinatas with hit points that the PCs get to break open for magic items.</p><p> </p><p></p><p> </p><p></p><p></p><p>I create challenges for my players. That's my job as a DM, right? I jack up ACs too because fighters hit too easily doing too much damage. What of it?</p><p></p><p>I certainly don't discriminate when creating challenges.</p><p></p><p>What do you do when you DM? Run the module exactly as the module was designed without regard for the players ability? Even though a module is designed as a framework for you to run an adventure. And you as a DM are expected to customize it to challenge your players?</p><p></p><p>I don't artificially jack up saves. I use the RAW to raise their saves. Give an outsider a resistance item and his saves are already jacked up. Toss a feat here or there to an NPC enemy to raise their saves.</p><p></p><p>The only artificial non-RAW item I increase is hit points. That's it.</p><p></p><p>I'm a 20 year plus DM. I know how to challenge my players using the rules. Probably a major reason I had no trouble with any system challenging my players including 4E when I ran it.</p><p></p><p>And even in 4E my players were trying to game the system, min-maxing to make solo's a cake walk. So I jacked up numbers and custom made encounters to challenge my players running 4E because it was necessary. </p><p></p><p>It will always be necessary for a DM to plan for the players he deals with. </p><p></p><p></p><p></p><p></p><p>No. I did not give them high saves. They had high saves.</p><p></p><p>"Rig"? You mean plan an encounter to challenge the capabilities of my players. Yes, I did.</p><p></p><p>Do you seriously consider that wrong? Seriously?</p><p> </p><p></p><p></p><p></p><p></p><p>Yeah. To simulate Hercules or anything of the kind, I would have to house rule. The game does not allow for it innately. </p><p></p><p></p><p></p><p></p><p>Yes. I would have to make stuff up. I would have to make stuff up 4E to play Hercules. I would have to make stuff up to play Hercules in 1E and 2E as well.</p><p></p><p>What are you even saying?</p><p></p><p> </p><p></p><p></p><p>He can take the most damage hands down. The barbarian in our group is nearly 250 hit points. The strongest wizard has 110. The fighter has 211.</p><p></p><p>Or do the wizards in your campaigns along with high intelligence have high cons and enormous hit points too? Is that it? </p><p></p><p>They're so omnipotent that the fighter is a little lap dog to them? Same hit points. These wizards make fort saves easily against death attacks, poisons, and the like. And they get to scry in advance of every fight. And get at least 4 rounds to buff or it just isn't fair.</p><p></p><p>Is that it?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5508021, member: 5834"] Not a river at all if your DM is doing his job. I guess you keep forgetting the DM involved in the campaign who controls the encounter flow. I guess the DMs you were with handed out endless xp well above and beyond what was needed so that wizards spending xp on spells weren't falling behind in level. Is that so? Yeah. An optimized, prepared wizard beats an optimized fighter. So? And an optimized fighter and optimized wizard rolling initiative in the same round close enough for the warrior to close might kill the wizard before he gets a spell off. And? How is this a problem? A warrior doesn't need expertise to beat a wizard. Raw weapon damage will do it against most creatures faced. And there is no save against weapon damage. What are you even talking about? The game is combat-based. You're the ones handicapping the fighter by assuming he can't prepare, right? He has no resources to prepare at all, right? Who is he scrying on? So now every wizard goes into the dungeon knowing exactly who and what is in the dungeon and gets to scry on them? And they always know in advance exactly who is there and when to buff for them? None of the enemies ever prepare against such things in your world eh? It's always Mr. Wizard is always ten steps ahead of his enemies. They can't possibly do anything but wait for Mr. Wizard to destroy them. What campaigns are you playing in? What does a dragon care about either of those spells? Does the evil lich care about either of those spells? Does the Horde of high level demons even notice those spells? No. They don't. What lvl D&D do you usually play? Fighter usually gets three or more attacks at higher level. And does insane damage where even one round can kill almost anything he faces including Mr. Wizard. Mr. Wizard better pray he never lets Mr. Fighter get near him because [i]stoneskin[/i] isn't very effective against Mr. Fighter. Maybe a fighter they are prepared for, I can agree with that. But a fighter they come upon in the dungeon that they have no idea what magic items he has or what he is capable of, not so much. And Mr. Wizard has very little room for error. He makes an error in tactics and Mr. Fighter wil have him dead right quick. And the gods help the wizard that is faced with an archer fighter. Dead wizard walking unless he is very well prepared, especially in [i]Pathfinder[/i]. I tried this CoDzilla thing. Didn't work in my campaigns. Too many spells to cast to power up. Our powerful enemies rarely gave me enough time and/or stripped me of all my power with one [i]dispel magic[/i] or the fighter had annihilated the enemy by the time I was buffed up. The DMs I'm used to playing with don't have their bad buys sit in their room waiting for everyone to buff up, scry on them, and then teleport in. They are usually played as though they are intelligent and capable, not pinatas with hit points that the PCs get to break open for magic items. I create challenges for my players. That's my job as a DM, right? I jack up ACs too because fighters hit too easily doing too much damage. What of it? I certainly don't discriminate when creating challenges. What do you do when you DM? Run the module exactly as the module was designed without regard for the players ability? Even though a module is designed as a framework for you to run an adventure. And you as a DM are expected to customize it to challenge your players? I don't artificially jack up saves. I use the RAW to raise their saves. Give an outsider a resistance item and his saves are already jacked up. Toss a feat here or there to an NPC enemy to raise their saves. The only artificial non-RAW item I increase is hit points. That's it. I'm a 20 year plus DM. I know how to challenge my players using the rules. Probably a major reason I had no trouble with any system challenging my players including 4E when I ran it. And even in 4E my players were trying to game the system, min-maxing to make solo's a cake walk. So I jacked up numbers and custom made encounters to challenge my players running 4E because it was necessary. It will always be necessary for a DM to plan for the players he deals with. No. I did not give them high saves. They had high saves. "Rig"? You mean plan an encounter to challenge the capabilities of my players. Yes, I did. Do you seriously consider that wrong? Seriously? Yeah. To simulate Hercules or anything of the kind, I would have to house rule. The game does not allow for it innately. Yes. I would have to make stuff up. I would have to make stuff up 4E to play Hercules. I would have to make stuff up to play Hercules in 1E and 2E as well. What are you even saying? He can take the most damage hands down. The barbarian in our group is nearly 250 hit points. The strongest wizard has 110. The fighter has 211. Or do the wizards in your campaigns along with high intelligence have high cons and enormous hit points too? Is that it? They're so omnipotent that the fighter is a little lap dog to them? Same hit points. These wizards make fort saves easily against death attacks, poisons, and the like. And they get to scry in advance of every fight. And get at least 4 rounds to buff or it just isn't fair. Is that it? [/QUOTE]
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