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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="CuRoi" data-source="post: 5509984" data-attributes="member: 98032"><p>I would agree here. I seem to have encountered this less than most in my games as well. But I intentionally run low magic campaigns and I also mainly (and have always) used only SRD material. I've houseruled the spell or two that stresses the system, but for the most part casters don't completely outshine melee classes nor do I hear complaints. Everyone gets to interact with the combats and the story on a pretty equal level. Sure wizards can sometimes wiggle their fingers and change the landscape of things with a single spell, but I've had fighters cause the surrender of entire groups of monsters through sheer terrifying displays of combat prowess or change the course of a story by handily defeating enemy commanders on the field of battle in single combat. Its not always about the mechanics really whether Wizards or Warriors are balanced, but the DM giving the players the opportunities to do monumental things.</p><p> </p><p>The games where I have seen the biggest mechanical power disparity develop usually include every sourcebook available, severe cherry picking of abilities/feats/monsters and players using some sort of ultra-heroic stat generation from the start coupled with gratuitous magical gear. These all of course assume a DM that has willingly (or unknowingly) put things on full throttle as their play style. IMO, in those siutations, the system does buckle severely under the stress, and class disparity will increase in magnitude, but some people enjoy playing that way!</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5509984, member: 98032"] I would agree here. I seem to have encountered this less than most in my games as well. But I intentionally run low magic campaigns and I also mainly (and have always) used only SRD material. I've houseruled the spell or two that stresses the system, but for the most part casters don't completely outshine melee classes nor do I hear complaints. Everyone gets to interact with the combats and the story on a pretty equal level. Sure wizards can sometimes wiggle their fingers and change the landscape of things with a single spell, but I've had fighters cause the surrender of entire groups of monsters through sheer terrifying displays of combat prowess or change the course of a story by handily defeating enemy commanders on the field of battle in single combat. Its not always about the mechanics really whether Wizards or Warriors are balanced, but the DM giving the players the opportunities to do monumental things. The games where I have seen the biggest mechanical power disparity develop usually include every sourcebook available, severe cherry picking of abilities/feats/monsters and players using some sort of ultra-heroic stat generation from the start coupled with gratuitous magical gear. These all of course assume a DM that has willingly (or unknowingly) put things on full throttle as their play style. IMO, in those siutations, the system does buckle severely under the stress, and class disparity will increase in magnitude, but some people enjoy playing that way! [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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