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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5510023" data-attributes="member: 19675"><p>Re: This comment</p><p></p><p></p><p>Several posters have pointed out one of the key playstyle sources of the problem, IMHO, namely cherry-picking all the best spells.* I <em>think</em> I mentioned it in this thread that we always used the spell rarity/randomizer rules as written in 1Ed-2Ed, and pointed out it's a decent sim of the way people learn things, esp. if they are self-taught or their learning depends on independent research.</p><p></p><p>But some think it's stupid to sim that way.</p><p></p><p>I'm forced to wonder, though, what is the statistical correlation between those who don't use some sort of spell rarity and those who see über-wizards?</p><p></p><p>In a related note, there is also the idea of building PCs who are meta "optimized" and PCs who are more organic.</p><p></p><p>Even though I play a lot of PCs with spellcasting ability, I never have a PC with all the top spells, even in games with all the limiters off. This is not because I want to ensure I don't overshadow the game, but rather because I try to assemble the PCs spell list according to that PC's personality. IOW, I always ask "What spells would this guy be interested in learning?" Note- this does not preclude designing a PC with an optimized spell-list, just makes it unlikely that all my spellcasters will have that same list.</p><p></p><p>To illustrate: my PC who was based in Indiana Jones had levels in Wiz, but wasn't optimized for combat. He had a couple of offensive spells, sure, but his list focused on information gathering, navigating caves & buried habitations and the like. He was a Diviner. I retired that PC when both of the guys playing divine casters left the group, leaving a void in the "medic" role, and replaced him with a Geomancer. That PCs arcane spells are predominantly "naturey."</p><p></p><p>And my Mage-brute Adragon Von Basten has a fetish for electrical spells due to his blue-dragon heritage...even to the point of only using Energy subbed versions of standard spells.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* Although it's also clearly not the <em>entirety</em> of it: I've been gaming with one particular guy since 1985 now who plays Wizards 85% of the time. And even though his PCs spellbooks always look like the optimized lists you see online, he still does not dominate the game, because he does not cast spells each and every round...for a very good reason.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5510023, member: 19675"] Re: This comment Several posters have pointed out one of the key playstyle sources of the problem, IMHO, namely cherry-picking all the best spells.* I [I]think[/I] I mentioned it in this thread that we always used the spell rarity/randomizer rules as written in 1Ed-2Ed, and pointed out it's a decent sim of the way people learn things, esp. if they are self-taught or their learning depends on independent research. But some think it's stupid to sim that way. I'm forced to wonder, though, what is the statistical correlation between those who don't use some sort of spell rarity and those who see über-wizards? In a related note, there is also the idea of building PCs who are meta "optimized" and PCs who are more organic. Even though I play a lot of PCs with spellcasting ability, I never have a PC with all the top spells, even in games with all the limiters off. This is not because I want to ensure I don't overshadow the game, but rather because I try to assemble the PCs spell list according to that PC's personality. IOW, I always ask "What spells would this guy be interested in learning?" Note- this does not preclude designing a PC with an optimized spell-list, just makes it unlikely that all my spellcasters will have that same list. To illustrate: my PC who was based in Indiana Jones had levels in Wiz, but wasn't optimized for combat. He had a couple of offensive spells, sure, but his list focused on information gathering, navigating caves & buried habitations and the like. He was a Diviner. I retired that PC when both of the guys playing divine casters left the group, leaving a void in the "medic" role, and replaced him with a Geomancer. That PCs arcane spells are predominantly "naturey." And my Mage-brute Adragon Von Basten has a fetish for electrical spells due to his blue-dragon heritage...even to the point of only using Energy subbed versions of standard spells. * Although it's also clearly not the [I]entirety[/I] of it: I've been gaming with one particular guy since 1985 now who plays Wizards 85% of the time. And even though his PCs spellbooks always look like the optimized lists you see online, he still does not dominate the game, because he does not cast spells each and every round...for a very good reason. [/QUOTE]
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