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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Mort" data-source="post: 5510053" data-attributes="member: 762"><p>I'm sure that's part of it. For example, allow unfettered use of the the Spell Compendium in your game? Prepare for a massive ramp up in power. One problem here is with only a few exceptions (Book of 9 Swords, Players Handbook II that I can think of) the power creep for wizards greatly exceeded the power creep for fighters, so allowing access to "all books" is much more beneficial to the wizard.</p><p></p><p>Another part is player mentality to scrolls, wands etc, especially with easy spell access. I've noticed games where the wizard's player has time and/inclination to scribe scrolls and craft wands greatly increase their power level.</p><p></p><p>Also DM attitude to skills vs. magic. I've seen more than a few DMs greatly limit skill use by "real world" limitations (even though 1/2 the time they have no idea of actual real world limitations) but at the same time never say a word re: magic because, well, it's "magic." Easy example: never a word with the spell knock, yet all sorts of minuses and nitpicking with the rogue picking a lock. Same with invisibility vs. hide, move silently (stealth) etc. I think a more permissive attitude toward skills (especially really high skills) mitigates this considerably. For example, the fighter intimidating an army - this is a great use of intimidate. Too few DMs allow it as it "rubs them the wrong way" etc., yet have no problems with fear/mass charm etc.</p></blockquote><p></p>
[QUOTE="Mort, post: 5510053, member: 762"] I'm sure that's part of it. For example, allow unfettered use of the the Spell Compendium in your game? Prepare for a massive ramp up in power. One problem here is with only a few exceptions (Book of 9 Swords, Players Handbook II that I can think of) the power creep for wizards greatly exceeded the power creep for fighters, so allowing access to "all books" is much more beneficial to the wizard. Another part is player mentality to scrolls, wands etc, especially with easy spell access. I've noticed games where the wizard's player has time and/inclination to scribe scrolls and craft wands greatly increase their power level. Also DM attitude to skills vs. magic. I've seen more than a few DMs greatly limit skill use by "real world" limitations (even though 1/2 the time they have no idea of actual real world limitations) but at the same time never say a word re: magic because, well, it's "magic." Easy example: never a word with the spell knock, yet all sorts of minuses and nitpicking with the rogue picking a lock. Same with invisibility vs. hide, move silently (stealth) etc. I think a more permissive attitude toward skills (especially really high skills) mitigates this considerably. For example, the fighter intimidating an army - this is a great use of intimidate. Too few DMs allow it as it "rubs them the wrong way" etc., yet have no problems with fear/mass charm etc. [/QUOTE]
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