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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="I'm A Banana" data-source="post: 5511248" data-attributes="member: 2067"><p>FWIW, the reason 4e came up was because it has a way of ensuring that a fantasy RPG has warriors and spellcasters capable of doing pretty much the same stuff at the same power level. </p><p></p><p>Earlier editions don't have such a system, and so you get some people who experienced the problem of supermage/lamefighter calling it broken and unfun because for them, maybe it was. And maybe 4e fixes it, since it ensures that warriors and spellcasters are on equal footing. This, of course, didn't always happen to every table. </p><p></p><p>I personally think the 4e system is flawed, in a few ways, but I think it's a useful starting point going forward, and an example of a system that takes into account the problem that some groups had with warriors being conceived of on a "normal mortal" level of power, and Wizards being able to be powerful fantasy heroes from Day 1. </p><p></p><p>But you could have use another system, too: others were suggested. The important features of the system are similar to what they are in 4e: no one has any unique "plot-control" effects (spells and combat attacks are pretty strictly combat-related, OR everyone gets to tell the DM that they just made friends with the villain a la <em>Charm Person</em>), and they all pretty much are spent and recharge at a similar rate (so that everyone is playing the same resource management game). This isn't even a strict limit, more of a guideline to avoid extremes. </p><p></p><p>I don't think saying "PLAY WITH BETTER PEOPLE" is constructive at all, because, well, if you played with better people, it wouldn't matter if you're playing <strong>FATAL</strong> or just making stuff up in a group or rolling dice for <strong>D&D</strong> or even playing a videogame together. Better people are awesome, but there's no factory to make them, and sometimes no place to find them, and sometimes you're content with the people you have and you just want to pretend to be an elf for a few hours with them, and the game MANDATING that you find skilled people who are already players is a problem.</p><p></p><p>The game needs to work with the people in the middle of the bellcurve. Some of whom are experiencing the "wizards are awesome and fighters suck" effect. So the rules need to address it. <em>Somehow</em>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5511248, member: 2067"] FWIW, the reason 4e came up was because it has a way of ensuring that a fantasy RPG has warriors and spellcasters capable of doing pretty much the same stuff at the same power level. Earlier editions don't have such a system, and so you get some people who experienced the problem of supermage/lamefighter calling it broken and unfun because for them, maybe it was. And maybe 4e fixes it, since it ensures that warriors and spellcasters are on equal footing. This, of course, didn't always happen to every table. I personally think the 4e system is flawed, in a few ways, but I think it's a useful starting point going forward, and an example of a system that takes into account the problem that some groups had with warriors being conceived of on a "normal mortal" level of power, and Wizards being able to be powerful fantasy heroes from Day 1. But you could have use another system, too: others were suggested. The important features of the system are similar to what they are in 4e: no one has any unique "plot-control" effects (spells and combat attacks are pretty strictly combat-related, OR everyone gets to tell the DM that they just made friends with the villain a la [I]Charm Person[/I]), and they all pretty much are spent and recharge at a similar rate (so that everyone is playing the same resource management game). This isn't even a strict limit, more of a guideline to avoid extremes. I don't think saying "PLAY WITH BETTER PEOPLE" is constructive at all, because, well, if you played with better people, it wouldn't matter if you're playing [B]FATAL[/B] or just making stuff up in a group or rolling dice for [B]D&D[/B] or even playing a videogame together. Better people are awesome, but there's no factory to make them, and sometimes no place to find them, and sometimes you're content with the people you have and you just want to pretend to be an elf for a few hours with them, and the game MANDATING that you find skilled people who are already players is a problem. The game needs to work with the people in the middle of the bellcurve. Some of whom are experiencing the "wizards are awesome and fighters suck" effect. So the rules need to address it. [I]Somehow[/I]. [/QUOTE]
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