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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5511584" data-attributes="member: 22779"><p>On the <u>scarcity model</u> of balance.</p><p></p><p>This is an extremely difficult way to keep wizards in check. It doesn't work at all for clerics and druids because they automatically get all their spells, but, even for wizards it's not all that cut and dried.</p><p></p><p>For one, every enemy spell caster the party defeats should have a chance of having a spell book. Presuming that you apply the same rules for NPC spell books, that means that there will be a fair number of randomly generated spells in that book - and at the very least, all the spells that that enemy MU had memorized.</p><p></p><p>Additionally, in 1e and 2e, scrolls were a pretty commonly rolled treasure. Many treasure types actually gave bonus scrolls as well, and randomly generated scrolls could easily have multiple spells.</p><p></p><p>By the book, it didn't actually take all that much for wizards to amass a fairly decent library of spells. A bit random true, but, then again, there weren't that many spells on the list on any given level. The odds of getting those really cherry spells were pretty high.</p><p></p><p>I've recently been replaying Baldur's Gate and I noticed that the casters really don't dominate in those games. And it's easy to see why - by and large they only have direct damage spells. Polymorph is very, very limited, charms last only a very short while and there are no divination spells to speak of. And transportation spells are absent completely.</p><p></p><p>This would certianly work to limit casters - direct damage only with some very, very limited utility type spells.</p><p></p><p>---------</p><p></p><p>Side note - DannyA - the fact that your group didn't use wands or scrolls I think really, really changes how 3e is played. I know that one of the biggest shifts in play I saw was when my bunch started using healing wands. Freeing up the druids and clerics from any out of combat healing duty meant they could go to town on other spells which REALLY jacks up their power level.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5511584, member: 22779"] On the [u]scarcity model[/u] of balance. This is an extremely difficult way to keep wizards in check. It doesn't work at all for clerics and druids because they automatically get all their spells, but, even for wizards it's not all that cut and dried. For one, every enemy spell caster the party defeats should have a chance of having a spell book. Presuming that you apply the same rules for NPC spell books, that means that there will be a fair number of randomly generated spells in that book - and at the very least, all the spells that that enemy MU had memorized. Additionally, in 1e and 2e, scrolls were a pretty commonly rolled treasure. Many treasure types actually gave bonus scrolls as well, and randomly generated scrolls could easily have multiple spells. By the book, it didn't actually take all that much for wizards to amass a fairly decent library of spells. A bit random true, but, then again, there weren't that many spells on the list on any given level. The odds of getting those really cherry spells were pretty high. I've recently been replaying Baldur's Gate and I noticed that the casters really don't dominate in those games. And it's easy to see why - by and large they only have direct damage spells. Polymorph is very, very limited, charms last only a very short while and there are no divination spells to speak of. And transportation spells are absent completely. This would certianly work to limit casters - direct damage only with some very, very limited utility type spells. --------- Side note - DannyA - the fact that your group didn't use wands or scrolls I think really, really changes how 3e is played. I know that one of the biggest shifts in play I saw was when my bunch started using healing wands. Freeing up the druids and clerics from any out of combat healing duty meant they could go to town on other spells which REALLY jacks up their power level. [/QUOTE]
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