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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Mort" data-source="post: 5511635" data-attributes="member: 762"><p>Another, less drastic option: turn most utility spells into rituals (the 4e approach but it could very easily be added to 3e, just make casting times for certain spells much longer). This gives the caster versatility but at the expense of time and other resources. Knock as a ritual, for example (takes 10 minutes costs 50 gold or equivilant materials and fatigues the caster) means the wizard <strong>can</strong> open the door, but the rogue can do it faster and with less use of resources - a fair tradeoff. Eliminating what I and my players started calling the "six second solution" to most problems is IMO quite a good idea. And to actually go back to the OP, much of literature shows that magic has a cost, sometimes tangible, sometimes not, why not actually give it one?</p></blockquote><p></p>
[QUOTE="Mort, post: 5511635, member: 762"] Another, less drastic option: turn most utility spells into rituals (the 4e approach but it could very easily be added to 3e, just make casting times for certain spells much longer). This gives the caster versatility but at the expense of time and other resources. Knock as a ritual, for example (takes 10 minutes costs 50 gold or equivilant materials and fatigues the caster) means the wizard [b]can[/b] open the door, but the rogue can do it faster and with less use of resources - a fair tradeoff. Eliminating what I and my players started calling the "six second solution" to most problems is IMO quite a good idea. And to actually go back to the OP, much of literature shows that magic has a cost, sometimes tangible, sometimes not, why not actually give it one? [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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