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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="triqui" data-source="post: 5511652" data-attributes="member: 57948"><p>It's not only Baldur's Gate. Almost every videogame has the same, one way or another. Casters get combat spells. Not necesarelly "direct damage" only spells, on Dragon Age you get several "paralyze" kind of spells, as well as buffs, defenses, debuffs, etc. But spells that completelly change the way of the fight (such as fly vs a melee monster), never see the light.</p><p></p><p>However, the plot-busting spells is what completelly and uterly DESTROY ... well... you know.... plot. If "divination" spells, "clairvoyance" spell and "teleport" spell is allowed, 90% of the videogames would last 5 minutes or so.</p><p></p><p>Just think on Lord of the Ring with Gandalf being a lvl 20 caster in a system where casting is not on par with "martial" (be it 3.5, or Rolemaster, just to avoid edition wars). The 3 tomes of awesomeness would be reduced to "i cast a divination spell, i get frodo and "protection from elements", and then i cast "teleport other" on him directly into the lava. Yeah, great plot...</p><p></p><p>Non-combat utility should be just that: UTILITIES. And that should judge out every single way to bust the plot, avoid the story, or shortcut to the end.</p><p></p><p>Judging from what I have read, assuming equal level of power between the "caster type" and the "fighter type" in the fiction, they are both balanced in power. Beowulf, Achilles, or Drizzt Do'Urden are on par with any similar level caster they can find.</p></blockquote><p></p>
[QUOTE="triqui, post: 5511652, member: 57948"] It's not only Baldur's Gate. Almost every videogame has the same, one way or another. Casters get combat spells. Not necesarelly "direct damage" only spells, on Dragon Age you get several "paralyze" kind of spells, as well as buffs, defenses, debuffs, etc. But spells that completelly change the way of the fight (such as fly vs a melee monster), never see the light. However, the plot-busting spells is what completelly and uterly DESTROY ... well... you know.... plot. If "divination" spells, "clairvoyance" spell and "teleport" spell is allowed, 90% of the videogames would last 5 minutes or so. Just think on Lord of the Ring with Gandalf being a lvl 20 caster in a system where casting is not on par with "martial" (be it 3.5, or Rolemaster, just to avoid edition wars). The 3 tomes of awesomeness would be reduced to "i cast a divination spell, i get frodo and "protection from elements", and then i cast "teleport other" on him directly into the lava. Yeah, great plot... Non-combat utility should be just that: UTILITIES. And that should judge out every single way to bust the plot, avoid the story, or shortcut to the end. Judging from what I have read, assuming equal level of power between the "caster type" and the "fighter type" in the fiction, they are both balanced in power. Beowulf, Achilles, or Drizzt Do'Urden are on par with any similar level caster they can find. [/QUOTE]
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