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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5512050" data-attributes="member: 23094"><p>I absolutely agree with that. However, I'm just offering additional support for my overall position, which is "Yes, <em>in theory</em> the spell learning % chance and the maximum number of spells known per level served to balance wizards; <em>in practice</em>, I don't believe they did as much as many people are claiming they did, for the reasons stated."</p><p></p><p></p><p></p><p>Walk with me a moment ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The difference between a 1st-level Wizard in 3E and a 1st-level Wizard in 2E (the non-3E+ version I'm most familiar with) is: 1 1st-level spell (due to bonus from Int) and 3 Cantrips. </p><p></p><p>Now, for some reason, I don't have the 2E spell progression tables memorized ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), but I do recall that, like in 3E, I got 1 2nd-level spell at level 3, and 1 3rd-level spell at 5, so I don't imagine that it's all that different. (I'm open to being wrong here, though, if someone has their book in front of them.) So, at those levels, anyway, the difference will, again, be the +1 additional spell due to a high Int.</p><p></p><p>Accepting that cantrips aren't particularly useful spells most of the time, I don't see that there's all that many spells more in 3E than in 2E ...</p><p></p><p>... until you start counting self-crafted scrolls.</p><p></p><p>That's where I really see the difference showing up - the well-prepared 3E wizard has a lot more triicks up his sleeve, simply because he can, with a relatively modest amount of gold and XP expenditure, ensure that his "useable once in a blue moon spells" are always availble, and fill his memorized slots with "needed on a daily basis" stuff - like combat spells.</p><p></p><p>The real problem with scrolls is that D&D's always had a bit of a psychosis in regards to them (and most other magic items, too). The previous editions of the rules made them out to be ridiculously rare and nigh-impossible to create (requiring basilisk blood ink and cockatrice feather quills to scribe a simple scroll of Sleep), but then tossed them around willy-nilly in treasure troves. This is one of those things that never made sense to me - and 3E's solution (even low-level wizards can scribe low-level scrolls) has created its own problems.</p><p></p><p>As far as the traveling mage and spellbooks go, isn't that why people created traveling spellbooks?</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5512050, member: 23094"] I absolutely agree with that. However, I'm just offering additional support for my overall position, which is "Yes, [I]in theory[/I] the spell learning % chance and the maximum number of spells known per level served to balance wizards; [I]in practice[/I], I don't believe they did as much as many people are claiming they did, for the reasons stated." Walk with me a moment ... :) The difference between a 1st-level Wizard in 3E and a 1st-level Wizard in 2E (the non-3E+ version I'm most familiar with) is: 1 1st-level spell (due to bonus from Int) and 3 Cantrips. Now, for some reason, I don't have the 2E spell progression tables memorized ( :D ), but I do recall that, like in 3E, I got 1 2nd-level spell at level 3, and 1 3rd-level spell at 5, so I don't imagine that it's all that different. (I'm open to being wrong here, though, if someone has their book in front of them.) So, at those levels, anyway, the difference will, again, be the +1 additional spell due to a high Int. Accepting that cantrips aren't particularly useful spells most of the time, I don't see that there's all that many spells more in 3E than in 2E ... ... until you start counting self-crafted scrolls. That's where I really see the difference showing up - the well-prepared 3E wizard has a lot more triicks up his sleeve, simply because he can, with a relatively modest amount of gold and XP expenditure, ensure that his "useable once in a blue moon spells" are always availble, and fill his memorized slots with "needed on a daily basis" stuff - like combat spells. The real problem with scrolls is that D&D's always had a bit of a psychosis in regards to them (and most other magic items, too). The previous editions of the rules made them out to be ridiculously rare and nigh-impossible to create (requiring basilisk blood ink and cockatrice feather quills to scribe a simple scroll of Sleep), but then tossed them around willy-nilly in treasure troves. This is one of those things that never made sense to me - and 3E's solution (even low-level wizards can scribe low-level scrolls) has created its own problems. As far as the traveling mage and spellbooks go, isn't that why people created traveling spellbooks? [/QUOTE]
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