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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Raven Crowking" data-source="post: 5512116" data-attributes="member: 18280"><p>The time requirements in 1e were, let us say, <em><strong>tougher</strong></em> than in any later edition. Now, I don't have my books on me, but I am sure I will be corrected if I misspeak: Our magic-user needs 8 hours of uninterrupted rest followed by 1 hour of uninterrupted study in order to regain his single spell.</p><p></p><p>Imagine our same wizard with two first and one second level spells. He now needs eight hours of sleep followed by four hours of study to regain his spells.</p><p></p><p>1e also has a base 1 in 6 chance of a wandering monster every 10 minutes (mileage varying by location).</p><p></p><p>Your fortified base camp 1 hour from the dungeon? Well, you'd better hope that nothing followed you home, and that there were no wilderness encounters, or that you hired man-at-arms enough to prevent the lowly magic-user from being disturbed.</p><p></p><p>And that uninterrupted rest? It means that your casters cannot be counted on for a turn at watch.</p><p></p><p>These were strictures that 2e loosened up on, and 3e moreso. Not only that, but the 1e DM was told to roll those wandering monsters unless the players had been damn careful about where they camped, whereas the 2e DM was told to try to keep the players alive regardless.</p><p></p><p>And, frankly, just spiking a room shut and taking a nap is a good way to die. I've done it, sure. As an act of desperation, or when I found a place waaaayyyyy off the beaten track. But, more often than not, it was a foolish act.</p><p></p><p>(I once had a paladin who "cleared" a dungeon. And then, wounded and thinking I was safe, I chose to take a nap. Too bad I didn't discover that secret door.......)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5512116, member: 18280"] The time requirements in 1e were, let us say, [I][B]tougher[/B][/I] than in any later edition. Now, I don't have my books on me, but I am sure I will be corrected if I misspeak: Our magic-user needs 8 hours of uninterrupted rest followed by 1 hour of uninterrupted study in order to regain his single spell. Imagine our same wizard with two first and one second level spells. He now needs eight hours of sleep followed by four hours of study to regain his spells. 1e also has a base 1 in 6 chance of a wandering monster every 10 minutes (mileage varying by location). Your fortified base camp 1 hour from the dungeon? Well, you'd better hope that nothing followed you home, and that there were no wilderness encounters, or that you hired man-at-arms enough to prevent the lowly magic-user from being disturbed. And that uninterrupted rest? It means that your casters cannot be counted on for a turn at watch. These were strictures that 2e loosened up on, and 3e moreso. Not only that, but the 1e DM was told to roll those wandering monsters unless the players had been damn careful about where they camped, whereas the 2e DM was told to try to keep the players alive regardless. And, frankly, just spiking a room shut and taking a nap is a good way to die. I've done it, sure. As an act of desperation, or when I found a place waaaayyyyy off the beaten track. But, more often than not, it was a foolish act. (I once had a paladin who "cleared" a dungeon. And then, wounded and thinking I was safe, I chose to take a nap. Too bad I didn't discover that secret door.......) RC [/QUOTE]
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