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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="pemerton" data-source="post: 5512573" data-attributes="member: 42582"><p>I don't think your figures here are correct - perhaps you're citing the <em>minimums</em> rather than the <em>maximums</em>. Max spells known for 18 Int was 18, and I think for 17 Int may have been 14 (I haven't got my PHB here, but this is the number given in a letter to the Forum in Dragon #122).</p><p></p><p></p><p></p><p>Billd91, you pre-empted my reply to RC.</p><p></p><p></p><p>But I don't entirely agree with your last paragraph. As a 4th level wizard in 1st ed AD&D I have 3 first and 2 second level spells. At 5th level I get a new 3rd level spell. So time to rest and memorise all spells at 4th level is 4 hours + 7*15 minutes is a bit less than 6 hours. I think that's less than 3E, which I believe for arcane casters requires 8 hours (though I think RC is right that it's less harsh as far as interruption is concerned). At 5th level it's 6 hours + 10*15 minutes which is eight-and-a-half hours. That's not very much more than 3E. I can't remember the spell table past this level - but even supposing that 6th level adds both a 2nd and a 3rd level spell, that's still a little less than 10 hours, which isn't hugely more onerous than 3E.</p><p></p><p>And once we get above 6th level, we're getting into the zone where 1st ed MUs are pretty strong - multiple fireballs or lightning bolts, stinking clouds or webs, and multi-target magic missiles, and often a wand or two to use in combat as well. Plus the utility options available. In my experience 7th+ level AD&D MUs were pretty potent characters regardless of the % chance to learn mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5512573, member: 42582"] I don't think your figures here are correct - perhaps you're citing the [I]minimums[/I] rather than the [I]maximums[/I]. Max spells known for 18 Int was 18, and I think for 17 Int may have been 14 (I haven't got my PHB here, but this is the number given in a letter to the Forum in Dragon #122). Billd91, you pre-empted my reply to RC. But I don't entirely agree with your last paragraph. As a 4th level wizard in 1st ed AD&D I have 3 first and 2 second level spells. At 5th level I get a new 3rd level spell. So time to rest and memorise all spells at 4th level is 4 hours + 7*15 minutes is a bit less than 6 hours. I think that's less than 3E, which I believe for arcane casters requires 8 hours (though I think RC is right that it's less harsh as far as interruption is concerned). At 5th level it's 6 hours + 10*15 minutes which is eight-and-a-half hours. That's not very much more than 3E. I can't remember the spell table past this level - but even supposing that 6th level adds both a 2nd and a 3rd level spell, that's still a little less than 10 hours, which isn't hugely more onerous than 3E. And once we get above 6th level, we're getting into the zone where 1st ed MUs are pretty strong - multiple fireballs or lightning bolts, stinking clouds or webs, and multi-target magic missiles, and often a wand or two to use in combat as well. Plus the utility options available. In my experience 7th+ level AD&D MUs were pretty potent characters regardless of the % chance to learn mechanics. [/QUOTE]
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