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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5513772" data-attributes="member: 22779"><p>They go to the king and say the count did it because their god told them so. The king turns to his three top clerics and they all cast Divinition and get the same result. Count is convicted and suffers the punishments.</p><p></p><p>Well, it at least has the bonus of completely bypassing all those boring bits of investigation or whatnot.</p><p></p><p>See, even though DNA alone isn't enough to convict, I'm fairly certain that conviction rates went up after DNA evidence came into the toolbox. And, DNA evidence makes a really good point. All procedural police shows now must deal with DNA. ((Assuming they are set in current times of course - a procedural set in 1920 deals with the issue a different way)) Every single police procedural and crime drama now has to take DNA evidence into account.</p><p></p><p>Just in the same way that every single D&D game has to take these spells into account. Sure, it doesn't have to end the plot, but, you can't ignore the fact that the existence of these spells have an immense impact on the plot.</p><p></p><p>Interestingly, I found myself at something of a loss in a 4e game when a mystery came up and we couldn't just hit the magic buttons. There was a doppleganger sabateour hidden in our midst before an invading force came to lay siege to the fortress we were holed up in. We discovered the sabotage and deduced the existence of the doppleganger (not terribly difficult, the adventure had featured dopplegangers before) and set about trying to track him down.</p><p></p><p>Guess what? Suddenly not having things like Detect Evil, True Seeing, and various other spells meant that we had to actually engage the setting rather than turn to the cleric/wizard to solve the problem. Turned into a rather interesting skill challenge that we failed. The doppleganger escaped. </p><p></p><p>In 3e, this likely wouldn't have happened. 1e probably would have worked well here since there are so few divination type spells. 2e is iffy either way.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5513772, member: 22779"] They go to the king and say the count did it because their god told them so. The king turns to his three top clerics and they all cast Divinition and get the same result. Count is convicted and suffers the punishments. Well, it at least has the bonus of completely bypassing all those boring bits of investigation or whatnot. See, even though DNA alone isn't enough to convict, I'm fairly certain that conviction rates went up after DNA evidence came into the toolbox. And, DNA evidence makes a really good point. All procedural police shows now must deal with DNA. ((Assuming they are set in current times of course - a procedural set in 1920 deals with the issue a different way)) Every single police procedural and crime drama now has to take DNA evidence into account. Just in the same way that every single D&D game has to take these spells into account. Sure, it doesn't have to end the plot, but, you can't ignore the fact that the existence of these spells have an immense impact on the plot. Interestingly, I found myself at something of a loss in a 4e game when a mystery came up and we couldn't just hit the magic buttons. There was a doppleganger sabateour hidden in our midst before an invading force came to lay siege to the fortress we were holed up in. We discovered the sabotage and deduced the existence of the doppleganger (not terribly difficult, the adventure had featured dopplegangers before) and set about trying to track him down. Guess what? Suddenly not having things like Detect Evil, True Seeing, and various other spells meant that we had to actually engage the setting rather than turn to the cleric/wizard to solve the problem. Turned into a rather interesting skill challenge that we failed. The doppleganger escaped. In 3e, this likely wouldn't have happened. 1e probably would have worked well here since there are so few divination type spells. 2e is iffy either way. [/QUOTE]
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