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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Raven Crowking" data-source="post: 5513837" data-attributes="member: 18280"><p>No one is arguing that magic is trivial.</p><p></p><p>There is nothing wrong with going from investigation to social/political. The only person who may have reason to be miffed here is the GM, and then only if the GM has a strong feeling about how the adventure "should go".</p><p></p><p>If the players choose not to avail themselves of some kind of magic, because it damages the type of adventures/characters they want to play in/run, then they are perfectly capable of so choosing.</p><p></p><p></p><p></p><p>You don't follow politics much, do you?</p><p></p><p>If you get a chance, I'd recommend reading <em><strong>The Three Musketeers</strong></em>.</p><p></p><p>I hate to break it to you, but there are lots of reasons that those three top clerics might lie. If you doubt that people in positions of power have reasons to lie, I suggest you obtain and read any newspaper anywhere in the world.</p><p></p><p>On top of which, unless the Count happens to be randomly homicidal, the murder was committed with a purpose, and that purpose probably involves others in some way. And if the Count is a maniac, and has been doing this for some time, it is odd that (1) no one has caught him yet, while (2) he has taken no precautions related to divination spells. Or perhaps the Count doesn't understand the workings of the courts, or of the aristocracy to which he belongs?</p><p></p><p>If the Count is well enough connected, and the victim is not, then the PCs discovering that the Count did it might get <em><strong>them</strong></em> tossed into the darkest dungeons the King can find. Imagine going to the Godfather to tell him that you learned that his made man murdered, say, one of the Godfather's enemies. And you are intent on blabbing that.</p><p></p><p>Who do you think ends up in the concrete boots?</p><p></p><p>The problem here isn't the divination spell, the problem is that the scenario is not well enough thought out to consider the ramifications of both (1) the resources that the PCs have available, and (far more importantly) (2) what the "big picture" is that puts the events into context.</p><p></p><p>It is only when an "adventure" is visualized as a series of events that are "supposed to" happen that you run into this sort of problem. When you see an adventure as a situation for the players to interact with as they desire, then it doesn't matter how they do so. Of course, you have to understand the situation you are presenting quite well yourself to run adventures in this way.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5513837, member: 18280"] No one is arguing that magic is trivial. There is nothing wrong with going from investigation to social/political. The only person who may have reason to be miffed here is the GM, and then only if the GM has a strong feeling about how the adventure "should go". If the players choose not to avail themselves of some kind of magic, because it damages the type of adventures/characters they want to play in/run, then they are perfectly capable of so choosing. You don't follow politics much, do you? If you get a chance, I'd recommend reading [I][B]The Three Musketeers[/B][/I]. I hate to break it to you, but there are lots of reasons that those three top clerics might lie. If you doubt that people in positions of power have reasons to lie, I suggest you obtain and read any newspaper anywhere in the world. On top of which, unless the Count happens to be randomly homicidal, the murder was committed with a purpose, and that purpose probably involves others in some way. And if the Count is a maniac, and has been doing this for some time, it is odd that (1) no one has caught him yet, while (2) he has taken no precautions related to divination spells. Or perhaps the Count doesn't understand the workings of the courts, or of the aristocracy to which he belongs? If the Count is well enough connected, and the victim is not, then the PCs discovering that the Count did it might get [I][B]them[/B][/I] tossed into the darkest dungeons the King can find. Imagine going to the Godfather to tell him that you learned that his made man murdered, say, one of the Godfather's enemies. And you are intent on blabbing that. Who do you think ends up in the concrete boots? The problem here isn't the divination spell, the problem is that the scenario is not well enough thought out to consider the ramifications of both (1) the resources that the PCs have available, and (far more importantly) (2) what the "big picture" is that puts the events into context. It is only when an "adventure" is visualized as a series of events that are "supposed to" happen that you run into this sort of problem. When you see an adventure as a situation for the players to interact with as they desire, then it doesn't matter how they do so. Of course, you have to understand the situation you are presenting quite well yourself to run adventures in this way. RC [/QUOTE]
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