Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="triqui" data-source="post: 5513946" data-attributes="member: 57948"><p>Yet once again, that has nothing to do with magic itself. It does not make magic any less gamebreaking. Just make it rely on the social nature of the game setting. Sure, assuming the king is not confident on the PC, or assuming the king *needs* for some motive a real proof to hang the count (which they often did in a whim in Dark Ages when the cleric said "God think he's a demon-worshiper" WITHOUT any real divine magic to support it, btw), or if we assume the PC are working for the King, yes, they *might* need some other proof (although the king might dismiss any other evidence just like he can dismiss magic. Sure, the PC might be lying about his divination spell, but the PC might be lying about that letter they found, or the blooded knife there was behind the count bed might been planted there by the PC too)</p><p></p><p>But that DOES NOT work for evey setting and every game. The PC might be a band of outlaws, like Robin Hood, wanting to know who killed the merciful countess, and willing to apply the Justice by their own, not relying on a king (who could be the Villain of the Campaign). The players might be fully trusted "knights of the Round Table" for his king. The players might be the kings themselves. Or they might be, as was the case, the ultimate Law Enforcers of a Lawful-Neutral to Lawful-Evil town, with a PC as Paladin of Death Goddess being the one who decides who to hang, no question needed to ask to the King. Yes, that means they could have hanged anyone else, and nobody would refute. The thing was the PC wanted to hang the *right* person, and thanks to magic, they did.</p><p></p><p>That's my point. If Magic is so powerful, it permeates everything. If magic "can do anything", then EVERYTHING must be done with magic. Why would any BBEG hire an assasin to enter into King's room and poison him at night? First, that would be useless: neutralize poison and raise dead and there you go. Second, it would be non-efficient. It's way easier to hire a caster that cast scry+teleport at night, kill the king, and teleport back. Sure, the king's room might be teleport-protected. THAT'S THE PROBLEM. In order to "survive" in a magic setting, the king *has* to be a magic user, or use a magic user hireling. It kills the freedom of choice from the setting author (the DM). You can't have a king that mistrust Magic (like Conan the King). If he does, he's doomed. Becouse Magic is the end-all nuclear weapon. Either you have magic, or you don't matter. At all.</p></blockquote><p></p>
[QUOTE="triqui, post: 5513946, member: 57948"] Yet once again, that has nothing to do with magic itself. It does not make magic any less gamebreaking. Just make it rely on the social nature of the game setting. Sure, assuming the king is not confident on the PC, or assuming the king *needs* for some motive a real proof to hang the count (which they often did in a whim in Dark Ages when the cleric said "God think he's a demon-worshiper" WITHOUT any real divine magic to support it, btw), or if we assume the PC are working for the King, yes, they *might* need some other proof (although the king might dismiss any other evidence just like he can dismiss magic. Sure, the PC might be lying about his divination spell, but the PC might be lying about that letter they found, or the blooded knife there was behind the count bed might been planted there by the PC too) But that DOES NOT work for evey setting and every game. The PC might be a band of outlaws, like Robin Hood, wanting to know who killed the merciful countess, and willing to apply the Justice by their own, not relying on a king (who could be the Villain of the Campaign). The players might be fully trusted "knights of the Round Table" for his king. The players might be the kings themselves. Or they might be, as was the case, the ultimate Law Enforcers of a Lawful-Neutral to Lawful-Evil town, with a PC as Paladin of Death Goddess being the one who decides who to hang, no question needed to ask to the King. Yes, that means they could have hanged anyone else, and nobody would refute. The thing was the PC wanted to hang the *right* person, and thanks to magic, they did. That's my point. If Magic is so powerful, it permeates everything. If magic "can do anything", then EVERYTHING must be done with magic. Why would any BBEG hire an assasin to enter into King's room and poison him at night? First, that would be useless: neutralize poison and raise dead and there you go. Second, it would be non-efficient. It's way easier to hire a caster that cast scry+teleport at night, kill the king, and teleport back. Sure, the king's room might be teleport-protected. THAT'S THE PROBLEM. In order to "survive" in a magic setting, the king *has* to be a magic user, or use a magic user hireling. It kills the freedom of choice from the setting author (the DM). You can't have a king that mistrust Magic (like Conan the King). If he does, he's doomed. Becouse Magic is the end-all nuclear weapon. Either you have magic, or you don't matter. At all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top