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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Argyle King" data-source="post: 5514344" data-attributes="member: 58416"><p>Unfortunately, I never got to experience 2e. I grew up in a small rural town during the 'D&D is causing suicide and devil worship' era. I actually remember saving money to buy it from Toys 'R Us only to go in the next day and be told 'sorry, we're not allowed to sell it anymore.' It's a shame too; even if I were to find I didn't like the mechanics, I've come to find -from reading a friend's books- that I enjoy the style of the fluff and various other things of that nature. Sadly, the friend who has the books says he'll never go back to Thac0 again.</p><p> </p><p>Anyway, I agree. It does cause a caster to be more choosy. As I said in my previous post, it makes casting become a tactical choice. Do I want to use my uber spell right now? What I like about how GURPPS handles it (and D&D 2e from what you've told me) is that it doesn't cripple me either. It may hinder me, but it doesn't completely prevent me from doing other things. I'd suggest reading over how GURPS handles it sometime; even if you never plan to run the game, I've found that their books tend to be good reads; eye openers as to how things can work differently, and excellent sources of information. As it pertains to the current conversation, the second reason applies.</p><p> </p><p>--------------</p><p> </p><p> </p><p>As for the skill challenge conversation going on. All of the same things you could do with 3rd Edition divination and such could be actually done easier in 4th Edition by just using a ritual. The kicker is that I don't even need to be a wizard to cast a ritual in 4E. </p><p> </p><p>It is somewhat true that the original skill challenge math often made it pretty hard to succeed in a challenge. On the other hand, the new math makes it too easy (IMO.) There have been times when I could roll low single digits and still succeed at a check. I agree that the groups I've played with normally ask around the table for who has the best check.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5514344, member: 58416"] Unfortunately, I never got to experience 2e. I grew up in a small rural town during the 'D&D is causing suicide and devil worship' era. I actually remember saving money to buy it from Toys 'R Us only to go in the next day and be told 'sorry, we're not allowed to sell it anymore.' It's a shame too; even if I were to find I didn't like the mechanics, I've come to find -from reading a friend's books- that I enjoy the style of the fluff and various other things of that nature. Sadly, the friend who has the books says he'll never go back to Thac0 again. Anyway, I agree. It does cause a caster to be more choosy. As I said in my previous post, it makes casting become a tactical choice. Do I want to use my uber spell right now? What I like about how GURPPS handles it (and D&D 2e from what you've told me) is that it doesn't cripple me either. It may hinder me, but it doesn't completely prevent me from doing other things. I'd suggest reading over how GURPS handles it sometime; even if you never plan to run the game, I've found that their books tend to be good reads; eye openers as to how things can work differently, and excellent sources of information. As it pertains to the current conversation, the second reason applies. -------------- As for the skill challenge conversation going on. All of the same things you could do with 3rd Edition divination and such could be actually done easier in 4th Edition by just using a ritual. The kicker is that I don't even need to be a wizard to cast a ritual in 4E. It is somewhat true that the original skill challenge math often made it pretty hard to succeed in a challenge. On the other hand, the new math makes it too easy (IMO.) There have been times when I could roll low single digits and still succeed at a check. I agree that the groups I've played with normally ask around the table for who has the best check. [/QUOTE]
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