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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Banshee16" data-source="post: 5515181" data-attributes="member: 7883"><p>I disagree....generally, magic (assuming arcane magic) is being used only by characters with INT or CHA scores of 11 or higher *and* the training to use it. That's basically like 1/6th of the population at most, and the majority of them will have low level magics anyways.</p><p></p><p>You can bet that not every character with an INT of 11 is going to be learning magic. Because some of those guys with INT 11 might also have STR 14 or DEX 14, and thus be better off training as rogues or fighters.</p><p></p><p>So yeah, magic might be powerful in certain circumstances....but I don't think it would be the bygone conclusion for every situation. It would be reserved for those who can afford to pay someone to use it on their behalf. Maybe you can't afford a wizard bodyguard...but you can afford a fighter or rogue.</p><p></p><p>I *am* kind of surprised that D&D never went to having a dual stat system for calculating ability to use magic......add a 7th ability score....Magic. Ranges from 3-18, and determines the highest level of spell you can cast, and it *never* changes. Thus, if your Wizard has a 14 magic score, he'll only ever be able to handle low to mid level magics. His INT might cover things like Save DC, # of bonus spells, etc. Immediately, this would significantly limit the prevalence of spellcasters in the world. Most players who wanted to become powerful spellcasters would thus dump their highest ability score into Magic.......but it wouldn't be like that for all NPCs....you'd have your guys with Magic score of 11 or 13 or whatever. But it would also explain the presence of sages and other characters with high INT who choose not to study magic. You could have a sage with 18 INT who teaches at a university and knows a bunch of languages, and serves as a source of info for PCs....but he can't even cast a cantrip, as his magic score is a 7.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5515181, member: 7883"] I disagree....generally, magic (assuming arcane magic) is being used only by characters with INT or CHA scores of 11 or higher *and* the training to use it. That's basically like 1/6th of the population at most, and the majority of them will have low level magics anyways. You can bet that not every character with an INT of 11 is going to be learning magic. Because some of those guys with INT 11 might also have STR 14 or DEX 14, and thus be better off training as rogues or fighters. So yeah, magic might be powerful in certain circumstances....but I don't think it would be the bygone conclusion for every situation. It would be reserved for those who can afford to pay someone to use it on their behalf. Maybe you can't afford a wizard bodyguard...but you can afford a fighter or rogue. I *am* kind of surprised that D&D never went to having a dual stat system for calculating ability to use magic......add a 7th ability score....Magic. Ranges from 3-18, and determines the highest level of spell you can cast, and it *never* changes. Thus, if your Wizard has a 14 magic score, he'll only ever be able to handle low to mid level magics. His INT might cover things like Save DC, # of bonus spells, etc. Immediately, this would significantly limit the prevalence of spellcasters in the world. Most players who wanted to become powerful spellcasters would thus dump their highest ability score into Magic.......but it wouldn't be like that for all NPCs....you'd have your guys with Magic score of 11 or 13 or whatever. But it would also explain the presence of sages and other characters with high INT who choose not to study magic. You could have a sage with 18 INT who teaches at a university and knows a bunch of languages, and serves as a source of info for PCs....but he can't even cast a cantrip, as his magic score is a 7. Banshee [/QUOTE]
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