Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kasoroth" data-source="post: 5517981" data-attributes="member: 6674342"><p>I haven't read through the entire thread (only the first and last few pages), but I haven't noticed any mention of The Kingkiller Chronicle by Patrick Rothfuss. It takes a rather interesting approach to magic. There are several basic types of magic:</p><p></p><p>Alchemy, is basically what you would expect, except that many of the materials used are extremely toxic and dangerous to work with, so a moment of carelessness can easily lead to a painful death.</p><p></p><p>Sympathy allows the user to link similar or related objects over a distance and transfer energy (heat or motion) from one to the other. The efficiency of the transfer is related to how closely related the objects are. Getting a drop of someone's blood lets you do some mean things to them and is strictly forbidden. The interesting thing is that it seems to obey basic laws of thermodynamics, so the caster has to either expend their own body heat, resulting in hypothermia ("binder's chills"), or link to some external source of energy, such as a fire, with the risk of having some of that energy cooking them rather than doing whatever they're trying to do if their link is inefficient.</p><p></p><p>Sygaldry is basically a "written" form of sympathy that establishes permanent sympathetic links through engraved runes. this is often combined with more mundane elements to create more complicated "magic items", for example using energy stored in springs to deflect arrows through a sympathetic link. As with alchemy, this sometimes involves working with dangerous and/or highly toxic materials.</p><p></p><p>Naming seems to be the hardest to learn, and requires tapping into a deeper understanding of things at a subconscious level. While the other forms of magic seem to be learned though normal academic teaching methods, naming functions on a more intuitive level. It is harder to learn to use reliably, and though it seems more powerful, it is less practical for everyday use.</p><p></p><p>Magical learning is restricted primarily to a single University, which generally imposes fairly strict rules about how magic should be used, and what magical items are allowed to be made for sale to the general population. They don't want a popular uprising against mages, because as scary as it is that someone could boil your blood if they got a drop of it, it's still quicker to kill someone by knifing them in an alley.</p><p></p><p>Magic is powerful, and quite frightening to those who lack it, but mages are far from invincible, especially if they are caught unprepared. Part of a mage's power comes from keeping the non-mages from knowing the limits of what magic is capable of, and thus how to counter it.</p><p></p><p></p><p>In general I like it when authors and DMs try to take the effects of magic into account when developing the cultural and political structures. I also like it when magic itself is limited enough that it's possible to contemplate these political and cultural consequences and not simply be overwhelmed by magic eliminating any commonly understood real-world motivations. </p><p></p><p>If everyone automatically respawns on death like in an MMO, then fear of death (a pretty significant motivator for most people in most real-world cultures) goes away, and it becomes very hard to imagine what society would be like.</p><p></p><p>-Kasoroth</p></blockquote><p></p>
[QUOTE="Kasoroth, post: 5517981, member: 6674342"] I haven't read through the entire thread (only the first and last few pages), but I haven't noticed any mention of The Kingkiller Chronicle by Patrick Rothfuss. It takes a rather interesting approach to magic. There are several basic types of magic: Alchemy, is basically what you would expect, except that many of the materials used are extremely toxic and dangerous to work with, so a moment of carelessness can easily lead to a painful death. Sympathy allows the user to link similar or related objects over a distance and transfer energy (heat or motion) from one to the other. The efficiency of the transfer is related to how closely related the objects are. Getting a drop of someone's blood lets you do some mean things to them and is strictly forbidden. The interesting thing is that it seems to obey basic laws of thermodynamics, so the caster has to either expend their own body heat, resulting in hypothermia ("binder's chills"), or link to some external source of energy, such as a fire, with the risk of having some of that energy cooking them rather than doing whatever they're trying to do if their link is inefficient. Sygaldry is basically a "written" form of sympathy that establishes permanent sympathetic links through engraved runes. this is often combined with more mundane elements to create more complicated "magic items", for example using energy stored in springs to deflect arrows through a sympathetic link. As with alchemy, this sometimes involves working with dangerous and/or highly toxic materials. Naming seems to be the hardest to learn, and requires tapping into a deeper understanding of things at a subconscious level. While the other forms of magic seem to be learned though normal academic teaching methods, naming functions on a more intuitive level. It is harder to learn to use reliably, and though it seems more powerful, it is less practical for everyday use. Magical learning is restricted primarily to a single University, which generally imposes fairly strict rules about how magic should be used, and what magical items are allowed to be made for sale to the general population. They don't want a popular uprising against mages, because as scary as it is that someone could boil your blood if they got a drop of it, it's still quicker to kill someone by knifing them in an alley. Magic is powerful, and quite frightening to those who lack it, but mages are far from invincible, especially if they are caught unprepared. Part of a mage's power comes from keeping the non-mages from knowing the limits of what magic is capable of, and thus how to counter it. In general I like it when authors and DMs try to take the effects of magic into account when developing the cultural and political structures. I also like it when magic itself is limited enough that it's possible to contemplate these political and cultural consequences and not simply be overwhelmed by magic eliminating any commonly understood real-world motivations. If everyone automatically respawns on death like in an MMO, then fear of death (a pretty significant motivator for most people in most real-world cultures) goes away, and it becomes very hard to imagine what society would be like. -Kasoroth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top