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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Hussar" data-source="post: 5518906" data-attributes="member: 22779"><p>Wasn't it one of the Swartzeneger movies, that one with Jamie Lee Curtis, where the guy uses a LAW rocket from a truck and blows the driver out the front? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>But, what if I don't want it to be? What if I want to play a game where magic isn't the deciding factor in every battle? D&D often sweeps these things under the carpet. As you say, the fantasy D&D castle would not look like a medieval castle.</p><p></p><p>But, what if I want more traditional fantasy? In D&D, as soon as you start scratching beneath the surface, you realize how poorly D&D does traditional fantasy, at least out of the box. Sure, you can start making all sorts of changes to the ruleset to make it do that, but, that's kinda the point. You have to radically alter a lot of the ruleset in order to do it.</p><p></p><p>And this gets back to the idea of balance. In a balanced system, no choice is obviously superior to another choice. A 4 cleric party should not be the best party from a rules standpoint. </p><p></p><p>See, I do disagree with BOTE here that it requires a very specific playstyle to have these issues. These issues are inherent in the system. I mean, DannyA, you chose to play without wands. That's going to make a huge difference, and, IMO and IME, something that the 3e ruleset certainly doesn't assume. If it assumed that you were going to play without wands, why make them so cheap and easy to make?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5518906, member: 22779"] Wasn't it one of the Swartzeneger movies, that one with Jamie Lee Curtis, where the guy uses a LAW rocket from a truck and blows the driver out the front? :D But, what if I don't want it to be? What if I want to play a game where magic isn't the deciding factor in every battle? D&D often sweeps these things under the carpet. As you say, the fantasy D&D castle would not look like a medieval castle. But, what if I want more traditional fantasy? In D&D, as soon as you start scratching beneath the surface, you realize how poorly D&D does traditional fantasy, at least out of the box. Sure, you can start making all sorts of changes to the ruleset to make it do that, but, that's kinda the point. You have to radically alter a lot of the ruleset in order to do it. And this gets back to the idea of balance. In a balanced system, no choice is obviously superior to another choice. A 4 cleric party should not be the best party from a rules standpoint. See, I do disagree with BOTE here that it requires a very specific playstyle to have these issues. These issues are inherent in the system. I mean, DannyA, you chose to play without wands. That's going to make a huge difference, and, IMO and IME, something that the 3e ruleset certainly doesn't assume. If it assumed that you were going to play without wands, why make them so cheap and easy to make? [/QUOTE]
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