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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5518974" data-attributes="member: 11300"><p>I think this last point is very important and in context of the entire response cogent. As long as everyone gets their chance to shine (some will obviously debate whether any particular system including 3e achieves this at all levels), then everyone's having a whole heap of fun. A good DM/GM will have a good mix of encounters that achieves this. However, I can also see a pretty strong argument put forward that at high level, the magic-user generally has more and varied ways of contributing in a combat. I think all posters here are making good points that are truly applicable at some stage of the level tree. However some arguments are perhaps more true at different levels (and thus why two opposing arguments can be true but just not across all levels). I think this is why 3e has a real nice sweetspot between levels 6 and 11 with some goodness bleeding out above and below those limits (and for some groups broaching the entire spectrum of play).</p><p></p><p>In 4e the focus is on teamwork (through a one action gives two results - one dealing damage but the other normally something that helps the rest of the party). I think if you could combine the two (in a future 5e let's say), then you will have a truly ideal level of play (for me at least anyway).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5518974, member: 11300"] I think this last point is very important and in context of the entire response cogent. As long as everyone gets their chance to shine (some will obviously debate whether any particular system including 3e achieves this at all levels), then everyone's having a whole heap of fun. A good DM/GM will have a good mix of encounters that achieves this. However, I can also see a pretty strong argument put forward that at high level, the magic-user generally has more and varied ways of contributing in a combat. I think all posters here are making good points that are truly applicable at some stage of the level tree. However some arguments are perhaps more true at different levels (and thus why two opposing arguments can be true but just not across all levels). I think this is why 3e has a real nice sweetspot between levels 6 and 11 with some goodness bleeding out above and below those limits (and for some groups broaching the entire spectrum of play). In 4e the focus is on teamwork (through a one action gives two results - one dealing damage but the other normally something that helps the rest of the party). I think if you could combine the two (in a future 5e let's say), then you will have a truly ideal level of play (for me at least anyway). Best Regards Herremann the Wise [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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