Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kasoroth" data-source="post: 5519032" data-attributes="member: 6674342"><p>One thing that I've noticed in high/epic level 3.x D&D games is that often the melee fighting types could easily out-damage any of the casters on an individual target, even if the casters were using epic spells like hellball. The casters still had the area-effect advantage, but the fighter and monk could easily deal more damage to a single target in a round.</p><p></p><p>In most of the epic games I've played, the spell casters mostly tended to end up in a battlefield control and enemy neutralizing role because their raw damage output couldn't compete.</p><p></p><p>A monk with flurry of blows or a fighter with a double-ended weapon could easily deal tons of damage at epic levels with a bunch of elemental damage effects stacked on weapons or gloves, and feats and/or magic items to maximise the number of attacks. Throw in some power attack for good measure and you could have some insane damage machines.</p><p></p><p>This may have been partly due to the fact that the DM was extremely generous with powerful magic items at epic levels. This gave the fighters a big boost to hit and damage (and that hit bonus allowed them to pour on more power attack). Stat boosting tomes and equipment were quite common so ability scores were often boosted to absurd levels.</p><p></p><p>It was not a particularly remarkable event to see either the monk or the fighter deal over 1000 damage in a round by the time the game got to about 25th level. The casters got lots of items as well, but caster items didn't generally tend to provide much damage increase. Save DCs got quite hard for many enemies to match, but magic damage is much less effected by equipment and absurdly high stats than melee damage is.</p><p></p><p>I have to strongly agree with the earlier comment that the creative "batman" utility casters can be much more devastating to combat balance than a pure damage caster (particularly at high levels). In the epic game I was in, some of the enemies were extremely powerful (they had to be to pose any challenge), and many battles involved both sides' casters trying to neutralize as much of the opposing force as they could in order to turn the melee slaughterfest in their favor. </p><p></p><p>I played a wizard and I really loved the "greater anticipate teleportation" (I think that's the right name) spell that would take anyone trying to teleport anywhere near me out of the battle for a few rounds (and possibly give me a chance to prepare a nasty surprise for them when they finally reached their destination). Many battles only lasted 3 or 4 rounds, but they often took hours to play out with all the stuff happening.</p><p></p><p>-Kasoroth</p></blockquote><p></p>
[QUOTE="Kasoroth, post: 5519032, member: 6674342"] One thing that I've noticed in high/epic level 3.x D&D games is that often the melee fighting types could easily out-damage any of the casters on an individual target, even if the casters were using epic spells like hellball. The casters still had the area-effect advantage, but the fighter and monk could easily deal more damage to a single target in a round. In most of the epic games I've played, the spell casters mostly tended to end up in a battlefield control and enemy neutralizing role because their raw damage output couldn't compete. A monk with flurry of blows or a fighter with a double-ended weapon could easily deal tons of damage at epic levels with a bunch of elemental damage effects stacked on weapons or gloves, and feats and/or magic items to maximise the number of attacks. Throw in some power attack for good measure and you could have some insane damage machines. This may have been partly due to the fact that the DM was extremely generous with powerful magic items at epic levels. This gave the fighters a big boost to hit and damage (and that hit bonus allowed them to pour on more power attack). Stat boosting tomes and equipment were quite common so ability scores were often boosted to absurd levels. It was not a particularly remarkable event to see either the monk or the fighter deal over 1000 damage in a round by the time the game got to about 25th level. The casters got lots of items as well, but caster items didn't generally tend to provide much damage increase. Save DCs got quite hard for many enemies to match, but magic damage is much less effected by equipment and absurdly high stats than melee damage is. I have to strongly agree with the earlier comment that the creative "batman" utility casters can be much more devastating to combat balance than a pure damage caster (particularly at high levels). In the epic game I was in, some of the enemies were extremely powerful (they had to be to pose any challenge), and many battles involved both sides' casters trying to neutralize as much of the opposing force as they could in order to turn the melee slaughterfest in their favor. I played a wizard and I really loved the "greater anticipate teleportation" (I think that's the right name) spell that would take anyone trying to teleport anywhere near me out of the battle for a few rounds (and possibly give me a chance to prepare a nasty surprise for them when they finally reached their destination). Many battles only lasted 3 or 4 rounds, but they often took hours to play out with all the stuff happening. -Kasoroth [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
Top