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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Argyle King" data-source="post: 5519060" data-attributes="member: 58416"><p>I think there's some truth here. </p><p></p><p>It's actually what prompted me to look outside of D&D. While I do enjoy D&D, there were a lot of things I wanted to do with encounters which were poorly done using 4E. That's not really a fault with the rules; the rules are simply built upon a set of assumptions about play style which sometimes clashed with my own. This lead to a lot of frustration on my parts.</p><p></p><p>So, not surprisingly, there are probably plenty of old posts I made on the WoTC forum which started to veer toward 'h4ter' territory. I kept trying to tweak the rules and get what I wanted, and I kept feeling as though the game was letting me down. It wasn't; I was just trying to use them to do some things they weren't -from what I can tell- made to do.</p><p></p><p>I tried a few other games, and found some that were better equipped to tell some of the stories I wanted to tell. Since then, I'm better able to enjoy 4E when I play it because I've come to accept that it does what it is meant to do. Instead of trying to work against the system, I've accepted that I need to temper some of my ideas and work with it. I still do make a lot of tweaks to how skill challenges work, but that's a topic worthy of its own thread.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5519060, member: 58416"] I think there's some truth here. It's actually what prompted me to look outside of D&D. While I do enjoy D&D, there were a lot of things I wanted to do with encounters which were poorly done using 4E. That's not really a fault with the rules; the rules are simply built upon a set of assumptions about play style which sometimes clashed with my own. This lead to a lot of frustration on my parts. So, not surprisingly, there are probably plenty of old posts I made on the WoTC forum which started to veer toward 'h4ter' territory. I kept trying to tweak the rules and get what I wanted, and I kept feeling as though the game was letting me down. It wasn't; I was just trying to use them to do some things they weren't -from what I can tell- made to do. I tried a few other games, and found some that were better equipped to tell some of the stories I wanted to tell. Since then, I'm better able to enjoy 4E when I play it because I've come to accept that it does what it is meant to do. Instead of trying to work against the system, I've accepted that I need to temper some of my ideas and work with it. I still do make a lot of tweaks to how skill challenges work, but that's a topic worthy of its own thread. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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