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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Beginning of the End" data-source="post: 5519256" data-attributes="member: 55271"><p>How does that break the game? The wizard contributed to the outcome and so did the other PCs.</p><p></p><p></p><p></p><p>Ah. It's broken because the players did something that didn't conform to the GM's plan. Gotcha. I don't do a lot of railroading, so this isn't a problem I run into.</p><p></p><p></p><p></p><p>So the wizard is completely dominating the encounters to the point where other characters aren't contributing, but the barbarian is still somehow losing all his hit points? How does that work?</p><p></p><p></p><p> </p><p>So the Batman Wizard has a limitless supply of magic perfectly suited to every possible opponent but the cleric can't even make a wand of cure light wounds?</p><p></p><p>This is looking more and more like a <a href="http://thealexandrian.net/wordpress/2434/roleplaying-games/on-the-importance-of-spherical-cows" target="_blank">giant spherical cow</a> to me.</p><p></p><p></p><p></p><p>Your point is that you have to change the rule system in order to change the rule system?</p><p></p><p>To use the colloquial: "No <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, Sherlock."</p><p></p><p>If you want to say "I don't want PCs to be able to casually fly and D&D doesn't support that out of the box" or any variations on the same, I don't think anybody would disagree with you. But saying "D&D doesn't support space opera out of the box" shouldn't lead one to the conclusion that "D&D is broken".</p><p></p><p>With that being said, it's pretty trivial to mod D&D for low magic. Some quick options include:</p><p></p><p>(1) E6 or E8 games.</p><p></p><p>(2) Banning the spellcasting classes entirely. (You might want to speed natural healing or alchemical healing potions available on the cheap, depending on the exact effect you're looking for.)</p><p></p><p>(3) Allow characters to have a maximum of 4 class levels in a spellcasting class. (You might want to allow caster level to equal total character level, again depending on the effect you're looking for.)</p><p></p><p>These are all simple changes.</p><p></p><p>(And since I can anticipate the inevitable, "But there'll be knock-on effects!" litany, allow me to preemptively point out that both "I want to change the rules without changing the rules" and "if I change the rules, the rules will be changed!" constitute "No <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, Sherlock" moments.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5519256, member: 55271"] How does that break the game? The wizard contributed to the outcome and so did the other PCs. Ah. It's broken because the players did something that didn't conform to the GM's plan. Gotcha. I don't do a lot of railroading, so this isn't a problem I run into. So the wizard is completely dominating the encounters to the point where other characters aren't contributing, but the barbarian is still somehow losing all his hit points? How does that work? So the Batman Wizard has a limitless supply of magic perfectly suited to every possible opponent but the cleric can't even make a wand of cure light wounds? This is looking more and more like a [url=http://thealexandrian.net/wordpress/2434/roleplaying-games/on-the-importance-of-spherical-cows]giant spherical cow[/url] to me. Your point is that you have to change the rule system in order to change the rule system? To use the colloquial: "No :):):):), Sherlock." If you want to say "I don't want PCs to be able to casually fly and D&D doesn't support that out of the box" or any variations on the same, I don't think anybody would disagree with you. But saying "D&D doesn't support space opera out of the box" shouldn't lead one to the conclusion that "D&D is broken". With that being said, it's pretty trivial to mod D&D for low magic. Some quick options include: (1) E6 or E8 games. (2) Banning the spellcasting classes entirely. (You might want to speed natural healing or alchemical healing potions available on the cheap, depending on the exact effect you're looking for.) (3) Allow characters to have a maximum of 4 class levels in a spellcasting class. (You might want to allow caster level to equal total character level, again depending on the effect you're looking for.) These are all simple changes. (And since I can anticipate the inevitable, "But there'll be knock-on effects!" litany, allow me to preemptively point out that both "I want to change the rules without changing the rules" and "if I change the rules, the rules will be changed!" constitute "No :):):):), Sherlock" moments.) [/QUOTE]
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