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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="triqui" data-source="post: 5519850" data-attributes="member: 57948"><p>Yes. Lack of options. And no, selecting how much Base Attack Bonus I trade to armor or damage does not make for it.</p><p></p><p>If you take a look at my 5th edition thread <a href="http://www.enworld.org/forum/4e-discussion/303690-so-5th-edition-coming-soon.html" target="_blank">here</a>, in the opening post I explain a bit of what is not working of 4e for me, what I would change, and how I would try (probably without sucess, I admit) to do so. </p><p></p><p>Briefly:</p><p>I do not want warriors and wizards to be *mechanically symetric*, but I want them to be <em>balanced in power</em> -something 3e does not try to achieve-</p><p></p><p>I want them to have both <em>viable options</em> in and out of combat</p><p></p><p>I don't want (some) magic to completelly trump over non-magic characters (greater invisibility, fly, or reverse gravity come to mind)</p><p></p><p>I don't want relying on magic to solve most, if not all, group challenges and encounters when the group reaches lvl 9+ (I remember my group casting Levitate to everyone to "climb" the magic beans, for example)</p><p></p><p>And 3e has something that bassically exclude me to do what I want. To be fair, 4e has things that exclude me, too. Just that they are different ones, and not related to this thread (which talks about warrior vs wizards balance in fiction, where I find them quite balanced. Ulises wasn't worse than Circe. And 3e does not simulate that rightly, imho)</p></blockquote><p></p>
[QUOTE="triqui, post: 5519850, member: 57948"] Yes. Lack of options. And no, selecting how much Base Attack Bonus I trade to armor or damage does not make for it. If you take a look at my 5th edition thread [url=http://www.enworld.org/forum/4e-discussion/303690-so-5th-edition-coming-soon.html]here[/url], in the opening post I explain a bit of what is not working of 4e for me, what I would change, and how I would try (probably without sucess, I admit) to do so. Briefly: I do not want warriors and wizards to be *mechanically symetric*, but I want them to be [i]balanced in power[/i] -something 3e does not try to achieve- I want them to have both [i]viable options[/i] in and out of combat I don't want (some) magic to completelly trump over non-magic characters (greater invisibility, fly, or reverse gravity come to mind) I don't want relying on magic to solve most, if not all, group challenges and encounters when the group reaches lvl 9+ (I remember my group casting Levitate to everyone to "climb" the magic beans, for example) And 3e has something that bassically exclude me to do what I want. To be fair, 4e has things that exclude me, too. Just that they are different ones, and not related to this thread (which talks about warrior vs wizards balance in fiction, where I find them quite balanced. Ulises wasn't worse than Circe. And 3e does not simulate that rightly, imho) [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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