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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="triqui" data-source="post: 5519911" data-attributes="member: 57948"><p>That's your opinion. I was quoting Jeff Wilde, so it seems not everybody thinks the same, including some that play 3e.</p><p></p><p> Not really. Fighters do enough damage, that's not the problem. A sword that can stun or daze or blind, a sword that can kill on a failed save, that would be nice place to start. </p><p></p><p>However, that's only about combat. I'd like to have some out of combat goodies too. For example, something named "lift bars" that automatically open/breaks a door (just like Knock does) might be nice, or something named "Awe" where they can use magnetic charisma to get a weaker "Charm person" or some kind of "sense the truth" that give him a weaker "zone of truth", or some "warrior's resolve" that allow them to briefly be inmune to mind compulsions (only a portion of what protection from evil does), or some "Find the path" equivalent for a Ranger, for example. I don't really see any reason for spellcasters (clerics in that case) to be better pathfinders than rangers (even if it's only once a day)</p><p></p><p></p><p> Let's assume you are right. So what? This is not a PvP game, so the point is moot.</p><p></p><p>If there's a class that is favored among all else, that's the magic users. Most people agree they are more powerful in 3e than fighters. Even Jeff Wilde does. Some does not have a problem with that unbalance, and some others do, that's a different beast. But "spellcasters" are above "warriors" in power in 3e, by far.</p></blockquote><p></p>
[QUOTE="triqui, post: 5519911, member: 57948"] That's your opinion. I was quoting Jeff Wilde, so it seems not everybody thinks the same, including some that play 3e. Not really. Fighters do enough damage, that's not the problem. A sword that can stun or daze or blind, a sword that can kill on a failed save, that would be nice place to start. However, that's only about combat. I'd like to have some out of combat goodies too. For example, something named "lift bars" that automatically open/breaks a door (just like Knock does) might be nice, or something named "Awe" where they can use magnetic charisma to get a weaker "Charm person" or some kind of "sense the truth" that give him a weaker "zone of truth", or some "warrior's resolve" that allow them to briefly be inmune to mind compulsions (only a portion of what protection from evil does), or some "Find the path" equivalent for a Ranger, for example. I don't really see any reason for spellcasters (clerics in that case) to be better pathfinders than rangers (even if it's only once a day) Let's assume you are right. So what? This is not a PvP game, so the point is moot. If there's a class that is favored among all else, that's the magic users. Most people agree they are more powerful in 3e than fighters. Even Jeff Wilde does. Some does not have a problem with that unbalance, and some others do, that's a different beast. But "spellcasters" are above "warriors" in power in 3e, by far. [/QUOTE]
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