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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="triqui" data-source="post: 5519959" data-attributes="member: 57948"><p>Disclaimer: I'm not a game designer. And I'm doing this on the fly, so no playtest, or so, involved.</p><p></p><p>I assume you mean in 3e terms (if I were to build a game from scratch, might end looking more like Robert J Schwalb "a song of fire and ice" with magic)</p><p></p><p>But in D&D style, and high level, I would do something in the way:</p><p></p><p>Combat, offensive:</p><p></p><p>Wizard: Mass petrify. 1 target, plus 1 target each 2 levels, at close (25'+5'x lvl). Fortitude save DC 19+int or petrified (note: I would change most save or suck spells to have 2 saves, one instantly, one at the end of the target's turn, to give a chance to react)</p><p></p><p>Warrior: heartseeker. standard action (so your only attack). Does normal weapon damage + 1d6 x lvl. Creature saves vs Fort, or dies (2 saves too). Within 3e, I would make this 1 per day, but I would change all (including wizard spells) to be recharged per encounter or something similar (like mana that refreshes, or whatever).</p><p></p><p></p><p>Combat, Deffensive:</p><p>Wizard: Deflect spell. Reaction, change the target of a single target spell.</p><p></p><p>Warrior: Unstopable. Swift action. Last for 10 rounds. You get a fortitude saving throw at begining of your turn against effects that hold, stun, daze, dominate, fear or nauseate you.</p><p></p><p>Out of Combat:</p><p>Wizard: Summon Major Planar Ally: Invokes a Outsider that is bind to help you in one task (this is not my favourite taste of powers, but we are talking lvl 17 here)</p><p></p><p>Fighter: Awesome Majesty: Permanent. that are below your level are Shaken when fighting you. You are inmune to fear. You add your level to Intimidate and Diplomacy skills.</p><p></p><p>Something like that</p></blockquote><p></p>
[QUOTE="triqui, post: 5519959, member: 57948"] Disclaimer: I'm not a game designer. And I'm doing this on the fly, so no playtest, or so, involved. I assume you mean in 3e terms (if I were to build a game from scratch, might end looking more like Robert J Schwalb "a song of fire and ice" with magic) But in D&D style, and high level, I would do something in the way: Combat, offensive: Wizard: Mass petrify. 1 target, plus 1 target each 2 levels, at close (25'+5'x lvl). Fortitude save DC 19+int or petrified (note: I would change most save or suck spells to have 2 saves, one instantly, one at the end of the target's turn, to give a chance to react) Warrior: heartseeker. standard action (so your only attack). Does normal weapon damage + 1d6 x lvl. Creature saves vs Fort, or dies (2 saves too). Within 3e, I would make this 1 per day, but I would change all (including wizard spells) to be recharged per encounter or something similar (like mana that refreshes, or whatever). Combat, Deffensive: Wizard: Deflect spell. Reaction, change the target of a single target spell. Warrior: Unstopable. Swift action. Last for 10 rounds. You get a fortitude saving throw at begining of your turn against effects that hold, stun, daze, dominate, fear or nauseate you. Out of Combat: Wizard: Summon Major Planar Ally: Invokes a Outsider that is bind to help you in one task (this is not my favourite taste of powers, but we are talking lvl 17 here) Fighter: Awesome Majesty: Permanent. that are below your level are Shaken when fighting you. You are inmune to fear. You add your level to Intimidate and Diplomacy skills. Something like that [/QUOTE]
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