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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="triqui" data-source="post: 5520062" data-attributes="member: 57948"><p>With the outsider I was thinking on things like commune, create magic items for you, use spells that you dont have, etc.</p><p></p><p>Wizards could do a lot of things. Mainly related to magic. Including summoning, learning things (identify, contact other plane), protect from magic and magic beans (like protection from evil or nondectection), craft magic items, teleport (but not "without error"), that sort of stuff. Just that I don't think they should do ANYTHING. They should not be able to pick locks better than a rogue, shut doors better than a fighter, explore better than rangers.</p><p></p><p> Exactly. They should do the wizard stuff, and not step into everyone else shoe. You don`t see Gandalf tracking or sneaking around, do you?</p><p></p><p> Do you notice that your sentence implies the only thing fighters can do is "kill stuff real good"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Which leads us to <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ThisLooksLikeAJobForAquaman" target="_blank">this is a job for Aquaman</a>, and really address anything. I think rogues should be able to open *all* locks better than wizards, just like I think wizards should dispel *all* magic better than rogues. And not only just one single proxy lock built especifically so your impaired character can win a gold medal in paraolimpics too.</p></blockquote><p></p>
[QUOTE="triqui, post: 5520062, member: 57948"] With the outsider I was thinking on things like commune, create magic items for you, use spells that you dont have, etc. Wizards could do a lot of things. Mainly related to magic. Including summoning, learning things (identify, contact other plane), protect from magic and magic beans (like protection from evil or nondectection), craft magic items, teleport (but not "without error"), that sort of stuff. Just that I don't think they should do ANYTHING. They should not be able to pick locks better than a rogue, shut doors better than a fighter, explore better than rangers. Exactly. They should do the wizard stuff, and not step into everyone else shoe. You don`t see Gandalf tracking or sneaking around, do you? Do you notice that your sentence implies the only thing fighters can do is "kill stuff real good"? ;) Which leads us to [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ThisLooksLikeAJobForAquaman]this is a job for Aquaman[/url], and really address anything. I think rogues should be able to open *all* locks better than wizards, just like I think wizards should dispel *all* magic better than rogues. And not only just one single proxy lock built especifically so your impaired character can win a gold medal in paraolimpics too. [/QUOTE]
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