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General Tabletop Discussion
*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Argyle King" data-source="post: 5520180" data-attributes="member: 58416"><p>I think one thing that makes the problem worse -as far as D&D goes- is the "5 minute work day." IMO, things are a little more balanced when the PCs need to be heroes at all times instead of only during a few encounters. One of the DMs I used to play with when I played 3.5 used villains who were more pro-active; attacking the party during rest hours happened. There were many times when the mighty wizard (or the cleric) were left with their fates in the hands of the party fighter.</p><p></p><p>This isn't to say I believe 3.5 was perfect; I fully agree it had a few problems, but I think some of the problems were made worse not by the system but by the way in which people played the system.</p><p></p><p></p><p>I also think that one of the issues is that novels/literature do not have levels. (D&D novels being the obvious exception.) This is actually one of the reasons I've started to enjoy games without levels; I've often made the comment to my friends that GURPS often feels more like a book whereas I feel that D&D 4E seems more like a movie. While I love movies, I appreciate the small details which books touch upon and the greater consistency that is possible in a book due to the more gradual pace. I feel like my character evolves in a more organic way instead of hitting a specific point and then BOOM! - I learn a new sword technique because I completed a completely unrelated skill challenge.</p><p></p><p>I still very much enjoy D&D. These are just things I've noticed as I've aged and gotten more experience with rpgs.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5520180, member: 58416"] I think one thing that makes the problem worse -as far as D&D goes- is the "5 minute work day." IMO, things are a little more balanced when the PCs need to be heroes at all times instead of only during a few encounters. One of the DMs I used to play with when I played 3.5 used villains who were more pro-active; attacking the party during rest hours happened. There were many times when the mighty wizard (or the cleric) were left with their fates in the hands of the party fighter. This isn't to say I believe 3.5 was perfect; I fully agree it had a few problems, but I think some of the problems were made worse not by the system but by the way in which people played the system. I also think that one of the issues is that novels/literature do not have levels. (D&D novels being the obvious exception.) This is actually one of the reasons I've started to enjoy games without levels; I've often made the comment to my friends that GURPS often feels more like a book whereas I feel that D&D 4E seems more like a movie. While I love movies, I appreciate the small details which books touch upon and the greater consistency that is possible in a book due to the more gradual pace. I feel like my character evolves in a more organic way instead of hitting a specific point and then BOOM! - I learn a new sword technique because I completed a completely unrelated skill challenge. I still very much enjoy D&D. These are just things I've noticed as I've aged and gotten more experience with rpgs. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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