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*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Diamond Cross" data-source="post: 5521196" data-attributes="member: 51024"><p>And the thing about knock is this:</p><p></p><p>What if you're in a party that doesn't have a Rogue in it and you come across that chest that has that +5 Holy Avenger Vorpal Sword of Vampiric Regneration in it your fighter's been wanting for 22 years? Knock is the only solution to that dilemma. And knock doesn't even undo traps. Heck, it doesn't even open doors either.</p><p></p><p>The only other option is to bash the chest open. And that has certain dangers and risks.</p><p></p><p>As far as Jeff goes, he is correct. This fighter vs wizards hate fest is just complaining that one class gets abilities that other classes don't. And is absolutely no different than the classic complaining of why fighters get that 18/66 STR while other classes don't get exceptional strength. People do get frustrated with people complaining a lot. Especially under certain circumstances when the complaining is not warranted and people are making problems up that don't even really exist. it's been going on for far too long and needs to stop. There is nothing wrong with the classes.</p><p></p><p>Some people just want their favorite class to do everything and for their favorite class to be the star of the show. That's not what D&D was made for.</p><p></p><p>But what D&D was made for was team work, to be part of a team, not for solo play.</p><p></p><p>There are many things Wizards can do that fighters can't. So what? </p><p></p><p>I'd really love to see this thread end, especially since it has gone off topic for far too long. It was meant to address literature, not game mechanics.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5521196, member: 51024"] And the thing about knock is this: What if you're in a party that doesn't have a Rogue in it and you come across that chest that has that +5 Holy Avenger Vorpal Sword of Vampiric Regneration in it your fighter's been wanting for 22 years? Knock is the only solution to that dilemma. And knock doesn't even undo traps. Heck, it doesn't even open doors either. The only other option is to bash the chest open. And that has certain dangers and risks. As far as Jeff goes, he is correct. This fighter vs wizards hate fest is just complaining that one class gets abilities that other classes don't. And is absolutely no different than the classic complaining of why fighters get that 18/66 STR while other classes don't get exceptional strength. People do get frustrated with people complaining a lot. Especially under certain circumstances when the complaining is not warranted and people are making problems up that don't even really exist. it's been going on for far too long and needs to stop. There is nothing wrong with the classes. Some people just want their favorite class to do everything and for their favorite class to be the star of the show. That's not what D&D was made for. But what D&D was made for was team work, to be part of a team, not for solo play. There are many things Wizards can do that fighters can't. So what? I'd really love to see this thread end, especially since it has gone off topic for far too long. It was meant to address literature, not game mechanics. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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