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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="TwoSix" data-source="post: 5521280" data-attributes="member: 205"><p>Easy. He goes home with teleport and tries again tomorrow. And of course he knows what he's facing, he's already scried the portions he's interested in. And scrolls and wands are cheap.</p><p></p><p>When I mean solo, I don't mean "Start at the first door of the Tomb of Horrors and get to the end." I mean more of "I'm tenth level. I want to achieve my personal character goals, which are to achieve the highest mastery of arcane power possible, gain immortality, and establish a legacy which will endure for centuries, if not millenia." Divinations and teleports to gain money and levels. Bind planar allies to your will to help. Eventually astral project from your genesis created demiplane.</p><p></p><p>This is all stuff that's been around for years now. You simply have to play extremely proactively, which is why for so many people, these issues aren't really issues. It doesn't change the fact that if you substitute your 10th level fighter for a 10th druid or cleric or wizard, your party will be able to face many more encounters of higher Challenge rating with less risk. There's simply nothing a fighter does that's better.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5521280, member: 205"] Easy. He goes home with teleport and tries again tomorrow. And of course he knows what he's facing, he's already scried the portions he's interested in. And scrolls and wands are cheap. When I mean solo, I don't mean "Start at the first door of the Tomb of Horrors and get to the end." I mean more of "I'm tenth level. I want to achieve my personal character goals, which are to achieve the highest mastery of arcane power possible, gain immortality, and establish a legacy which will endure for centuries, if not millenia." Divinations and teleports to gain money and levels. Bind planar allies to your will to help. Eventually astral project from your genesis created demiplane. This is all stuff that's been around for years now. You simply have to play extremely proactively, which is why for so many people, these issues aren't really issues. It doesn't change the fact that if you substitute your 10th level fighter for a 10th druid or cleric or wizard, your party will be able to face many more encounters of higher Challenge rating with less risk. There's simply nothing a fighter does that's better. [/QUOTE]
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