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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Raven Crowking" data-source="post: 5521612" data-attributes="member: 18280"><p>Nah, that's trivial. First off, it isn't even a question that arises before 3e, and secondly, the only reason it arises in 3e is because (1) the GM hasn't considered the ramifications of magic on the setting, (2) the GM has decided to allow magic item to be available/purchased (he controls all NPC casters, as well as what Feats they have for creating said items), and (3) the group hasn't accepted that ideas themselves are a form of technology....Simply because a modern mind thinks in terms of "X is a problem, therefore Y", it doesn't follow that the campaign world denizens believe either X is a problem or Y is a good solution.</p><p></p><p>Besides which, one only has to look at the real world to realize that it requires no handwaving at all to answer the question "Why don't people just do what I think they logically should do?" The reality is that the outlay for those everburning torches, although relatively minor over the long haul, has to come out of somebody's pocket to be purchased in the first place. </p><p></p><p>Or, to put it another way, no player I've ever known has spent his gold on public works of that nature, and, as a result, the players should hardly be surprised that no NPC did, either. After all, any NPC so generous will find more immediate needs closer at hand.</p><p></p><p></p><p></p><p>Not in my case. Having to play what some have called "pop quiz" role-playing is not at all fun to me, except in small doses and corner cases. Having the "Why did X happen? How can we make sense of result Y?" so integral to the game leaves me utterly cold.</p><p></p><p>But, as I said in the post you quoted, it is a good thing that different games place handwaving in different contexts. It gives everyone a chance at finding something they like.</p><p></p><p>(And, for the record, in no version of D&D from 1e to 3e did I have problems with the fighters feeling outclassed. In RCFG, right now the fighter is by far the preferred class of the playtesters, followed by rogue and psionic adept.</p><p></p><p>I do not like the 4e solution of balancing the fighter and wizard by turning the fighter into more of a wizard, and the wizard into more of a fighter. Some do. More power to them! Like I said with handwaving, it gives everyone a chance at finding something they like!)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5521612, member: 18280"] Nah, that's trivial. First off, it isn't even a question that arises before 3e, and secondly, the only reason it arises in 3e is because (1) the GM hasn't considered the ramifications of magic on the setting, (2) the GM has decided to allow magic item to be available/purchased (he controls all NPC casters, as well as what Feats they have for creating said items), and (3) the group hasn't accepted that ideas themselves are a form of technology....Simply because a modern mind thinks in terms of "X is a problem, therefore Y", it doesn't follow that the campaign world denizens believe either X is a problem or Y is a good solution. Besides which, one only has to look at the real world to realize that it requires no handwaving at all to answer the question "Why don't people just do what I think they logically should do?" The reality is that the outlay for those everburning torches, although relatively minor over the long haul, has to come out of somebody's pocket to be purchased in the first place. Or, to put it another way, no player I've ever known has spent his gold on public works of that nature, and, as a result, the players should hardly be surprised that no NPC did, either. After all, any NPC so generous will find more immediate needs closer at hand. Not in my case. Having to play what some have called "pop quiz" role-playing is not at all fun to me, except in small doses and corner cases. Having the "Why did X happen? How can we make sense of result Y?" so integral to the game leaves me utterly cold. But, as I said in the post you quoted, it is a good thing that different games place handwaving in different contexts. It gives everyone a chance at finding something they like. (And, for the record, in no version of D&D from 1e to 3e did I have problems with the fighters feeling outclassed. In RCFG, right now the fighter is by far the preferred class of the playtesters, followed by rogue and psionic adept. I do not like the 4e solution of balancing the fighter and wizard by turning the fighter into more of a wizard, and the wizard into more of a fighter. Some do. More power to them! Like I said with handwaving, it gives everyone a chance at finding something they like!) RC [/QUOTE]
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