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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5522353" data-attributes="member: 87792"><p>I might put up if your challenge wasn't rigged in your favour. But it wasn't me making claims that a wizard could solo everything. Simply that the fighter is near-pointless and that the wizard <em>can</em> solo your drow under the right conditions, with your defences being bypassable. Not will, but <em>can</em>.</p><p> </p><p></p><p> </p><p>Because a smart wizard tackles his foes head on. What next? You want me to use an int 8 wizard? Or do you really use PCs who try to kick in the front gates of the enemy castle?</p><p> </p><p></p><p> </p><p>In 4e it would be a silly challenge. The wizard would be annhiliated and with good reason.</p><p> </p><p></p><p> </p><p>On my own in terrain not of my choosing where the action economy can cut the wizard to ribbons. I think all PC parties have demonstrated this one on both wizards and dragons.</p><p> </p><p></p><p></p><p>You look as if you're trying to give the wizard an advantage despite doing almost everything short of a handy antimagic field to neuter him. Cute.</p><p> </p><p></p><p> </p><p>And you really haven't got it, have you. The biggest advantage a wizard has over a fighter - and, for that matter, a high level wizard over a low level wizard is <em>Plot Power</em>. The ability to set the scene to favour them. Open ground and everyone knowing where everyone else is strips the plot power from the high level wizard. If the high level wizard is fighting on even terms, he's an idiot.</p><p> </p><p></p><p> </p><p>And why would any self-respecting wizard agree to that? If both sides survive then things are a draw - especially if you are trying to solo. If just one of the enemy dies and the wizard escapes then the wizard <em>wins</em>. The remaining drow are strategically weakened and the wizard isn't.</p><p> </p><p></p><p> </p><p>Bwuh? That's not the spells a wizard knows. That's the number of spells a wizard can <em>prepare</em>. Assuming no intelligence bonus.</p><p> </p><p></p><p></p><p>Of course. I assume you want to use them. The action economy favours you after all.</p><p> </p><p></p><p> </p><p>Given that the simple solution to an arena duel is a bard to fascinate as <em>no one</em> can match a perform check with a save, I don't think so.</p><p> </p><p></p><p> </p><p>The way a wizard wins fights like the ones you propose is to attack suddenly using overwhelming odds and the local terrain. And the ability to retreat (preferably with a <em>Contingency</em> spell linked to <em>Teleport</em> if 15th level) is one of the reasons a wizard can solo but a fighter <em>can't</em>. </p><p> </p><p>Your so-called challenge therefore seeks to strip almost every substantive advantage the wizard has and turn a battle of options into one of brute strength. As it fundamentally misses the point of why the wizard is powerful, at best it can serve as an illustration of how not to play an effective high level wizard.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5522353, member: 87792"] I might put up if your challenge wasn't rigged in your favour. But it wasn't me making claims that a wizard could solo everything. Simply that the fighter is near-pointless and that the wizard [I]can[/I] solo your drow under the right conditions, with your defences being bypassable. Not will, but [I]can[/I]. Because a smart wizard tackles his foes head on. What next? You want me to use an int 8 wizard? Or do you really use PCs who try to kick in the front gates of the enemy castle? In 4e it would be a silly challenge. The wizard would be annhiliated and with good reason. On my own in terrain not of my choosing where the action economy can cut the wizard to ribbons. I think all PC parties have demonstrated this one on both wizards and dragons. You look as if you're trying to give the wizard an advantage despite doing almost everything short of a handy antimagic field to neuter him. Cute. And you really haven't got it, have you. The biggest advantage a wizard has over a fighter - and, for that matter, a high level wizard over a low level wizard is [I]Plot Power[/I]. The ability to set the scene to favour them. Open ground and everyone knowing where everyone else is strips the plot power from the high level wizard. If the high level wizard is fighting on even terms, he's an idiot. And why would any self-respecting wizard agree to that? If both sides survive then things are a draw - especially if you are trying to solo. If just one of the enemy dies and the wizard escapes then the wizard [I]wins[/I]. The remaining drow are strategically weakened and the wizard isn't. Bwuh? That's not the spells a wizard knows. That's the number of spells a wizard can [I]prepare[/I]. Assuming no intelligence bonus. Of course. I assume you want to use them. The action economy favours you after all. Given that the simple solution to an arena duel is a bard to fascinate as [I]no one[/I] can match a perform check with a save, I don't think so. The way a wizard wins fights like the ones you propose is to attack suddenly using overwhelming odds and the local terrain. And the ability to retreat (preferably with a [I]Contingency[/I] spell linked to [I]Teleport[/I] if 15th level) is one of the reasons a wizard can solo but a fighter [I]can't[/I]. Your so-called challenge therefore seeks to strip almost every substantive advantage the wizard has and turn a battle of options into one of brute strength. As it fundamentally misses the point of why the wizard is powerful, at best it can serve as an illustration of how not to play an effective high level wizard. [/QUOTE]
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