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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Neonchameleon" data-source="post: 5523196" data-attributes="member: 87792"><p>Corollary: As wizards get higher level they can either blow up or soften up many more encounters/day due to having many more spells.</p><p> </p><p></p><p></p><p>Agreed.</p><p> </p><p></p><p> </p><p>Three points:</p><p>1: At higher levels wizards can take more encounters per day simply due to having more spells.</p><p>2: This can be markedly varied depending on play style.</p><p>3: Some low level spells remain useful for a lot longer than others.</p><p> </p><p></p><p> </p><p>The trouble with 3 is not that the game doesn't cater to my taste. It's that it lays out an all you can eat buffet to my taste. It caters so far to my taste that I'm tempted to gorge myself sick. And that's bad. And my corollaries to 4 make it broken at higher levels - the obselescence curve of the wizard's lower level spells failing hard.</p><p> </p><p></p><p> </p><p>I disagree emphatically. Once you hit the teens, you require a small range of specific and narrow playstyles for #2 to <em>not</em> exist - either a tight and extremely metagamy social contract or pressurising the PCs extremely heavily. Both of which are against the guidance given by the DMG (the four encounter adventuring day being what the game is "balanced" around indicating you shouldn't do things you do like toss wandering monsters in to pressure the PCs). Give the PCs the initiative and 2 runs rampant.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5523196, member: 87792"] Corollary: As wizards get higher level they can either blow up or soften up many more encounters/day due to having many more spells. Agreed. Three points: 1: At higher levels wizards can take more encounters per day simply due to having more spells. 2: This can be markedly varied depending on play style. 3: Some low level spells remain useful for a lot longer than others. The trouble with 3 is not that the game doesn't cater to my taste. It's that it lays out an all you can eat buffet to my taste. It caters so far to my taste that I'm tempted to gorge myself sick. And that's bad. And my corollaries to 4 make it broken at higher levels - the obselescence curve of the wizard's lower level spells failing hard. I disagree emphatically. Once you hit the teens, you require a small range of specific and narrow playstyles for #2 to [I]not[/I] exist - either a tight and extremely metagamy social contract or pressurising the PCs extremely heavily. Both of which are against the guidance given by the DMG (the four encounter adventuring day being what the game is "balanced" around indicating you shouldn't do things you do like toss wandering monsters in to pressure the PCs). Give the PCs the initiative and 2 runs rampant. [/QUOTE]
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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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