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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Beginning of the End" data-source="post: 5523710" data-attributes="member: 55271"><p>You've said this several times now. I suggest you review your DMG. It specifically tells you NOT to run your game around four balanced encounters per day.</p><p></p><p>But, yes. Your insistence on running a string of "balanced" My Precious Encounters(TM) is contributing to your problems with wizards. It is the very specific and very narrow style of play I was talking about.</p><p></p><p></p><p></p><p>You say that. But you're the one who keeps insisting on analyzing everything through the context of a single style of play you (erroneously) claim is required by the DMG.</p><p></p><p></p><p></p><p>IME, when players are free to set their own goals in a rich and active environment, those goals quickly expand to the capacity of their resources to achieve them.</p><p></p><p>It specifically requires a non-reactive environment with an artificially limited number of goals for the PCs to pursue in order for the typical group to habitually elect to perform below capacity. And it's only when the party is performing below capacity that the wizard can dominate every challenge.</p><p></p><p>This is why it's so trivial to find campaign structures where wizards don't cause problems before 15th level (or even higher). You have to very specifically set out to create a limited number of My Precious Encounters(TM) before the wizard becomes inherently disruptive.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5523710, member: 55271"] You've said this several times now. I suggest you review your DMG. It specifically tells you NOT to run your game around four balanced encounters per day. But, yes. Your insistence on running a string of "balanced" My Precious Encounters(TM) is contributing to your problems with wizards. It is the very specific and very narrow style of play I was talking about. You say that. But you're the one who keeps insisting on analyzing everything through the context of a single style of play you (erroneously) claim is required by the DMG. IME, when players are free to set their own goals in a rich and active environment, those goals quickly expand to the capacity of their resources to achieve them. It specifically requires a non-reactive environment with an artificially limited number of goals for the PCs to pursue in order for the typical group to habitually elect to perform below capacity. And it's only when the party is performing below capacity that the wizard can dominate every challenge. This is why it's so trivial to find campaign structures where wizards don't cause problems before 15th level (or even higher). You have to very specifically set out to create a limited number of My Precious Encounters(TM) before the wizard becomes inherently disruptive. [/QUOTE]
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