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How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="TwoSix" data-source="post: 5523787" data-attributes="member: 205"><p>Sure, but there's no discrepancy or worse, hypocrisy, in those statements. Wizards are simultaneously too strong at high levels (by virtue of number of spells + scrolls), too strong at low levels (by use of encounter ending spells + cheap scrolls), and too weak/boring at low levels (once your 2-4 spells per day are used, and you don't have an opportunity to make scrolls).</p><p></p><p>The goal, at least for me, is always the same. Encounters should be challenging and not boring. If it isn't a challenge, why bother running it? Ending a challenge with a spell is boring. Shooting a crossbow is boring. I'd rather cast 6 spells in an encounter and help out then cast 1 and win.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5523787, member: 205"] Sure, but there's no discrepancy or worse, hypocrisy, in those statements. Wizards are simultaneously too strong at high levels (by virtue of number of spells + scrolls), too strong at low levels (by use of encounter ending spells + cheap scrolls), and too weak/boring at low levels (once your 2-4 spells per day are used, and you don't have an opportunity to make scrolls). The goal, at least for me, is always the same. Encounters should be challenging and not boring. If it isn't a challenge, why bother running it? Ending a challenge with a spell is boring. Shooting a crossbow is boring. I'd rather cast 6 spells in an encounter and help out then cast 1 and win. [/QUOTE]
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