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*TTRPGs General
How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?
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<blockquote data-quote="Jeff Wilder" data-source="post: 5523981" data-attributes="member: 5122"><p>The reason is that what you call "balanced," I call "Harrison Bergeron." I don't <em>need</em> the "balance" that you apparently need. The stuff that you consider "unbalanced," I consider a feature of the game that I like.</p><p></p><p>But you keep insisting that because <em>you</em> need the "balance," I should have to accept it. I don't.</p><p></p><p>Instead, I choose to play as someone, and with others, who are smart enough to recognize when they're being abusive (intentionally or usually not), respectful enough to share the knowledge of the abusable rules that may exist, and non-douchey enough not to whine about helping to make the game fun for other people.</p><p></p><p>Howzabout by, you know, "are people having fun"? The whole point of this is that you folks keep talking about how the wizard being over-powered ruins your fun. God forbid you take responsibility for the way you choose to play.</p><p></p><p>If you need it, absolutely. <em>We don't</em>. (Or, more precisely, the guidance that does exist, coupled with our desire to foster fun, has always been enough for us.)</p><p></p><p>Hint: Broken stuff isn't limited to spells.</p><p></p><p>Seriously, do you even realize that every time you complain about something it's in the framework of how it impacts how <em>you</em> want to play, with never a mention of anybody else at the table?</p><p></p><p>Well, of course not. It involves evaluations and attitudes that go beyond, "Hey, what can <em>I</em> do?"</p><p> </p><p>And, as I said, that is mind-boggling, even with the spin. If you're not having fun with System A, you can (a) use a different system, (b) adapt the way you play so you <em>do</em> have fun with the system, or (c) complain about how you're not having fun with the system, and insist on changing it despite the protests of people who are using the system, as intended, just fine.</p><p></p><p>I personally think (a) and (b) are reasonable. All I'm seeing from folks in this thread, though, is (c).</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5523981, member: 5122"] The reason is that what you call "balanced," I call "Harrison Bergeron." I don't [I]need[/I] the "balance" that you apparently need. The stuff that you consider "unbalanced," I consider a feature of the game that I like. But you keep insisting that because [I]you[/I] need the "balance," I should have to accept it. I don't. Instead, I choose to play as someone, and with others, who are smart enough to recognize when they're being abusive (intentionally or usually not), respectful enough to share the knowledge of the abusable rules that may exist, and non-douchey enough not to whine about helping to make the game fun for other people. Howzabout by, you know, "are people having fun"? The whole point of this is that you folks keep talking about how the wizard being over-powered ruins your fun. God forbid you take responsibility for the way you choose to play. If you need it, absolutely. [I]We don't[/I]. (Or, more precisely, the guidance that does exist, coupled with our desire to foster fun, has always been enough for us.) Hint: Broken stuff isn't limited to spells. Seriously, do you even realize that every time you complain about something it's in the framework of how it impacts how [I]you[/I] want to play, with never a mention of anybody else at the table? Well, of course not. It involves evaluations and attitudes that go beyond, "Hey, what can [I]I[/I] do?" And, as I said, that is mind-boggling, even with the spin. If you're not having fun with System A, you can (a) use a different system, (b) adapt the way you play so you [I]do[/I] have fun with the system, or (c) complain about how you're not having fun with the system, and insist on changing it despite the protests of people who are using the system, as intended, just fine. I personally think (a) and (b) are reasonable. All I'm seeing from folks in this thread, though, is (c). [/QUOTE]
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